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The Creator

From Terrible Platform Fighters Wiki

Fighter Overview[edit]

Name: The Creator

Author: Audie

Bio:

Ability: Creative Mode: If Jump is held midair, The Creator is able to float midair for 5 seconds whilst moving in all eight cardinal directions, whilst also being able to perform any aerial or special attack. If he is hit whilst in Creative Mode or if he runs out of time, he goes into freefall.

Weight: Light-medium

Ground Speed: Good

Air Speed: Good

Jump Height: Moderate-good

Midair Jumps: 2

Normal Attacks[edit]

Jab: If held or tapped repeatedly, The Creator performs a palm blast of Wutdaheckinite twice from his left hand, then a front punch with his right hand enveloped in Wutdaheckinite. He then steps forwards and performs a knee strike with his left leg, then a hook kick into a roundhouse kick with his right. This leads into a spinning backfist of the right hand, which he finishes with a backflip kick enveloped in Wutdaheckinite. If tapped slowly, The Creator performs a palm blast of Wutdaheckinite, then swirls his arm around, causing a multihit of Wutdaheckinite. He finishes with a backflip kick enveloped in Wutdaheckinite.

Forward Tilt: [A simple attack aimed in front of your Fighter while walking forwards. Has the purpose of being a good tool for poking at your opponent from middle range, but not super close.]

Dash Attack: [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss. Mainly the "tilt" that's best for KO'ing.]

Up Tilt: [An attack that is directed in the upwards area of your Fighter, somewhere in the area above their head. Good for attacking opponents Who are above your Fighter, or for juggling.]

Down Tilt: [A low-hitting move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open, with the bonus of being fast.]

Aerial Attacks[edit]

Neutral Air: [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach, given how quick it is to come out.]

Forward Air: [An attack aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge, with similar use to Neutral Air.]

Back Air: [An attack aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents. Often the most strong Aerial, but might have poor frame data.]

Up Air: [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.]

Down Air: [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths, but not all of the time.]

Strong Attacks[edit]

Side Strong: [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.]

Up Strong: [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.]

Down Strong: [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.]

Grab Attacks[edit]

Grab: Holds his hand out and makes a fist, grabbing telepathically with Wutdaheckinite. It boasts good range, but is somewhat slow endlag wise. When he has someone grabbed The Creator will just stand there with his hand out.

Pummel: Squeezes his fist. It does good damage, and is one of the faster pummels.

Forward Throw: Points forwards, launching the opponent directly forwards. It has good base knockback, but its scaling is poor, only making it good at ledge. It doesn't do much damage.

Back Throw: Points behind himself with his thumb, and the opponent is sent behind him in an arch, crashing them into the ground. It does good damage to those who are slammed into the ground, and will spike opponents offstage. Very good kill tool.

Up Throw: Points up, causing the opponent to be launched upwards. It has poor knockback scaling, but great base knockback, making it good for comboing into. It doesn't do much damage, similar to Forward Throw.

Down Throw: Points downwards, slamming the opponent into the ground. This deals impressive damage, and can also spike enemies who are offstage, and it's stronger than Back Throws spike. Not getting slammed into the ground deals little damage.

Special Attacks[edit]

Neutral Special: The Creator starts forming a orb of Wutdaheckinite in both hands in front of himself. The longer the input is held, the bigger the orb gets. Anyone inside the orb whilst it's being make takes moderate chip damage. On release, Creator will chest pass the ball. This orb does good damage, but boasts low knockback, but each scale exponentially with size. If tapped, The Creator throws out a little ball, which will circle around the opponent on contact. There can only be three orbs onstage at a time. After ten seconds of circling an opponent, they'll hit them, doing moderate damage and poor knockback.

Side Special: [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]

Up Special:

Down Special:

Input Commands[edit]

Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]

Input Command 1: "🡧, 🡥, 🡥," Stairway To Heaven: The Creator starts walking up stairs made of Wutdaheckinite. He walks diagonally up slowly, and it gives him decent range. He has a lot of armor as he walks up the stairs. He can walk up the stairs for up to five seconds. Once five seconds are up, the stairs will stop being created, and he'll fall off the last one like Kratos.

Input Command 2:

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