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Air Fryer

From Terrible Platform Fighters Wiki

Fighter Overview[edit]

Name: Air Fryer

Author: Audie

Bio: Air Fryer. Air Fryer!? WHO IN THE FORTNITE IS AIR FRYER!!??

Ability: Overheat: Similar to Cloud’s Limit Gauge, Air Fryer has an Overheat meter that fills by taking and dealing damage. Once this meter is filled, Air Fryer will gain a movement and jump speed buff, and all of its specials will be changed for a one time use.

Weight: Light-Middleweight

Ground Speed: Moderate, leaning poor

Air Speed: Poor

Jump Height: Low-medium

Midair Jumps: 1

Normal Attacks[edit]

Jab: Air Fryer opens its tray quickly and hits the opponent, then a bunch of steam comes out the basket to hit again. Transitions into a rapid jab using the cord as a whip. Finishes with a straight stab of the cable. Can kill at high percents.

Forward Tilt: Opens its tray and steam shoots out, hitting opponents. It does moderate damage and meh knockback, and has decent frame data.

Dash Attack: A sort of dropkick. Air Fryer will jump forwards with its bottom side out and anyone hit will take decent damage and knockback. It’ll slide a little once it reaches the ground, then get back up with a bit of endlag.

Up Tilt: Steam comes out on top of Air Fryer. Said steam has low base knockback, making this a good move for juggling and combo starting. This move is very quick in terms of startlag, and okay in terms of endlag.

Down Tilt: Thwips its cord a short bit, low to the ground. On the first hit, it’ll sort of lock opponents, and the second hit twhips them up. It’s a moderate speed tilt.

Aerial Attacks[edit]

Neutral Air: Thwips its cable all around itself. Somewhat quick tool, but it doesn’t hit all around Air Fryer all at the same time.

Forward Air: Opens it's tray whilst leaning forwards and lets steam out. This hits opponents in a more upwards angle on the early hit, but more forwards on the later hitbox. This move suffers from a small bit of endlag.

Back Air: Spins around and slams it’s tray backwards, spinning back around. This move is a little slower than others, but a little more powerful, boasting great knockback scaling.

Up Air: Air Fryer shoots a blast of air from it’s top vent, popping opponents upwards. This version is more powerful that up tilt, and moves Air Fryer downwards upon using the move, similar to the property some of ROBs aerials have.

Down Air: Air Fryer performs a multihit where Air Fryer spins it's cord downwards in an upside down cyclone motion, hitting anyone below it. This move acts as a drag-down aerial, but is also good for racking up damage.

Strong Attacks[edit]

Side Strong: Plugs its charger into the ground during the charge, powering itself up more. On release, Air Fryer opens its tray and fire spews outwards from it. This fire is actually a sweetspot, where being too close to Air Fryer will be a sourspot.

Up Strong: Plugs its charger into the ground during the charge, powering itself up more. On release, Air Fryer spews out fire from his top vent. This fire is actually a sweetspot, where being too close to Air Fryer will be a sourspot.

Down Strong: Plugs its charger into the ground during the charge, powering itself up more. On release, Air Fryer leans back and blasts fire from both its tray and top vent, hitting on either side. Both fires do less damage and are than their Side and Up counterparts, but this move has less lag to compensate.

Grab Attacks[edit]

Grab: A tether grab where Air Fryer brings it's cord forward, swinging it into whatever opponent is in range. When grabbed, Air Fryer will hold the enemy by the collar.

Pummel: Opens it's tray, bonking the opponent.

Forward Throw: Lets go of the opponent, but then jumps up and hits the opponent with it's tray. This move does decent base knockback and damage but its scaling is pretty poor.

Back Throw: Spins around the opponent and tosses them backwards. This move has impressive knockback scaling, making it an okay kill tool at middling percents at ledge.

Up Throw: Puts the opponent on it’s vent, then pops them up with steam. Overall meh tool, but can lead to combos at middling percents.

Down Throw: Slams the opponent to the ground, then jumps on them, dealing more damage. This move doesn’t do much knockback, but it deals boatloads of damage.

Special Attacks[edit]

Neutral Special: Steam Blast: Air Fryer opens its tray and shoots out a flame ball that accelerates forwards, dealing decent knockback and damage. Overheat has Air Fryer shoot out a blast of fire, similar to a Kamehameha, which deals significant multihit damage and can kill at middling percents.

Side Special: Greaseslick: Opens it's tray and grease comes spilling out, causing Air Fryer to slide forwards. If an opponent is hit in this state, they’ll be knocked back and sent flying, killing at middling percents. It is similar to Squirtles Side Special, but Air Fryer will continue sliding. It can be used midair to get some horizontal movement. In Overheat, it’ll become Greasewave, where it’ll become a wave instead of a simple trail. The wave is the hitbox instead, but it cannot be used indefinitely now.

Up Special: Rocket Fryer: Air Fryer flips over and powerful steam blasts out, launching it upward. Right on the vent is a powerful spike hitbox throughout the move. But all the other steam acts as a windbox that moves opponents down. This moves excels in vertical recovery, but is bad in horizontal. Once Air Fryer reaches the peak of the jump, it’ll go into freefall. Overheat gives it more horizontal movement, and also gives it more vertical reach.

Down Special: Overheat Charger: Slams it's charger in the ground, and the Overheat Guage appears above it. This will slowly fill it's meter up more than if it’s doing nothing, with the one caveat being it cannot move or anything until it stops. In Overheat, this becomes Smoke, where smoke will spew out of the top vent, obscuring a small space onstage for about 15 seconds.

Input Commands[edit]

Input Command: If Air Fryer is to do the input string “🡣, 🡧, 🡡, S”, it’ll whip it’s cord upwards. It has a short distance so it isn’t reliable for recoveries. It’s mainly used for damage. Upon coming into contact with an opponent, it’ll wrap around them and Air Fryer will slam into them, launching them down powerfully.

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