Talent Knight: Difference between revisions

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Created page with "== Fighter Overview == '''Name:''' Talent Knight '''Author:''' Audie (Character by Cydream) '''Bio:''' [Write a short summary about who this Fighter is.] '''Ability:''' [Does your Fighter have a Fighter Ability? If so, what is it? They don’t need one.] '''Weight:''' [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.] '''Ground Speed:''' [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slo..."   (change visibility)
 
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'''Name:''' Talent Knight
'''Name:''' Talent Knight


'''Author:''' Audie (Character by [[cydream.tech|Cydream]])
'''Author:''' Audie (Character by Cydream)


'''Bio:''' [Write a short summary about who this Fighter is.]
'''Bio:''' [Write a short summary about who this Fighter is.]


'''Ability:''' [Does your Fighter have a [[Fighter Ability]]? If so, what is it? They don’t need one.]
'''Ability:''' Mana: On Talent Knights HUD, he has MP, with a hard cap at 150 MP. Some attacks, namely Specials and Strongs, usually require Mana. Talent Knight can gain mana by performing non-Mana using melee attacks. Additionally, using Down Special, Spell Swap, will swap Talent Knights Specials into ones that use exclusively spells.


'''Weight:''' [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.]
'''Weight:''' Light, leaning medium


'''Ground Speed:''' [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.]
'''Ground Speed:''' Below average


'''Air Speed:''' [How fast does your Fighter move around in the air? Fast, Medium, Slow, etc.]
'''Air Speed:''' Poor


'''Jump Height:''' [How high does your Fighters jump? High, Medium, Low, etc.]
'''Jump Height:''' Moderate


'''Midair Jumps:''' [How many times can your Fighter jump while in the air? Usually 1 all around. Multiple jumps are usually given to Fighters with wings, magic, or some logical outside force.]
'''Midair Jumps:''' 1


== Normal Attacks ==
== Normal Attacks ==


'''Jab:''' [A series of, or single, weak hits your Fighter does whilst standing still and grounded. Has the purpose of being quick, or simply just being for racking damage and being a combo tool.]
'''Jab:''' A side to side slash of the Ranger Sword, followed by a side to high slash of the Ranger Sword. Finishes with a high to low slash of the Ranger Sword, where the sword is parallel to the ground. Does moderate damage, and the finisher kills at high percents.


'''Forward Tilt:''' [A simple attack aimed in front of your Fighter while walking forwards. Has the purpose of being a good tool for poking at your opponent from middle range, but not super close.]
'''Forward Tilt:''' A shield bash of the Normal Shield. It has priority against other attacks and can reverse some physical-based projectiles, but has overall poor damage and endlag.  


'''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss. Mainly the "tilt" that's best for KO'ing.]
'''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss. Mainly the "tilt" that's best for KO'ing.]
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== Input Commands ==
== Input Commands ==
'''Input Command 1:''' Kick: Upon doing the input command "🡠, 🡧, S" Talent Knight winds his leg up, then kicks straight forward, diagonally down when airborne. The kick lingers, boasting a powerful hit on the initial kick. He holds his leg out for a moment more, then pulls back. Kick has no knockback scaling and has medium knockback. On the ground, it hits backwards, forcing a knockdown. In the air, it's a poor spike. Kick suffers from very poor startup and meh damage.


'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]
'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]