Talent Knight: Difference between revisions
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Created page with "== Fighter Overview == '''Name:''' Talent Knight '''Author:''' Audie (Character by Cydream) '''Bio:''' [Write a short summary about who this Fighter is.] '''Ability:''' [Does your Fighter have a Fighter Ability? If so, what is it? They don’t need one.] '''Weight:''' [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.] '''Ground Speed:''' [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slo..." (change visibility) |
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'''Name:''' Talent Knight | '''Name:''' Talent Knight | ||
'''Author:''' Audie (Character by | '''Author:''' Audie (Character by Cydream) | ||
'''Bio:''' [Write a short summary about who this Fighter is.] | '''Bio:''' [Write a short summary about who this Fighter is.] | ||
'''Ability:''' | '''Ability:''' Mana: On Talent Knights HUD, he has MP, with a hard cap at 150 MP. Some attacks, namely Specials and Strongs, usually require Mana. Talent Knight can gain mana by performing non-Mana using melee attacks. Additionally, using Down Special, Spell Swap, will swap Talent Knights Specials into ones that use exclusively spells. | ||
'''Weight:''' | '''Weight:''' Light, leaning medium | ||
'''Ground Speed:''' | '''Ground Speed:''' Below average | ||
'''Air Speed:''' | '''Air Speed:''' Poor | ||
'''Jump Height:''' | '''Jump Height:''' Moderate | ||
'''Midair Jumps:''' | '''Midair Jumps:''' 1 | ||
== Normal Attacks == | == Normal Attacks == | ||
'''Jab:''' | '''Jab:''' A side to side slash of the Ranger Sword, followed by a side to high slash of the Ranger Sword. Finishes with a high to low slash of the Ranger Sword, where the sword is parallel to the ground. Does moderate damage, and the finisher kills at high percents. | ||
'''Forward Tilt:''' | '''Forward Tilt:''' A shield bash of the Normal Shield. It has priority against other attacks and can reverse some physical-based projectiles, but has overall poor damage and endlag. | ||
'''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss. Mainly the "tilt" that's best for KO'ing.] | '''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss. Mainly the "tilt" that's best for KO'ing.] | ||
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== Input Commands == | == Input Commands == | ||
'''Input Command 1:''' Kick: Upon doing the input command "🡠, 🡧, S" Talent Knight winds his leg up, then kicks straight forward, diagonally down when airborne. The kick lingers, boasting a powerful hit on the initial kick. He holds his leg out for a moment more, then pulls back. Kick has no knockback scaling and has medium knockback. On the ground, it hits backwards, forcing a knockdown. In the air, it's a poor spike. Kick suffers from very poor startup and meh damage. | |||
'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] | '''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] |