Superfluo: Difference between revisions
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== Fighter Overview == | == Fighter Overview == | ||
'''Name:''' | '''Name:''' Superfluo | ||
'''Author:''' | '''Author:''' Audie (Character made by Gabriel H Fermanelli) | ||
'''Bio:''' | '''Bio:''' The man - well, the weird crow person who's super, faster, and stronger than anyone, this is Superfluo. He’s number one, well, now that he has his cape. This is a completely original and awesome Fighter, and NO!!! He’s absolutely, positively, totally NOT a Falcon clone! | ||
'''Ability:''' | '''Ability:''' Bird Of Prey: If Jump is held, Superfluo can float midair for three seconds (cannot move around), where he can perform any aerial or special attack. | ||
'''Weight:''' | '''Weight:''' On the lighter side of heavyweight | ||
'''Ground Speed:''' | '''Ground Speed:''' Fast | ||
'''Air Speed:''' | '''Air Speed:''' Moderate-Fast | ||
'''Jump Height:''' | '''Jump Height:''' Moderate | ||
'''Midair Jumps:''' | '''Midair Jumps:''' 1 | ||
== Normal Attacks == | == Normal Attacks == | ||
'''Jab:''' | '''Jab:''' Superfluo throws out a fast one-two punch followed by a rapid flurry of palm strikes, finishing with a knee. The finisher is rather weak given his rather skinny legs, but the fist-based attacks do impressive damage. | ||
'''Forward Tilt:''' | '''Forward Tilt:''' A headbutt. He takes a sort of step forwards whilst doing it, giving it more range. It deals moderate damage and knockback, but its startup is poor, making it a bad approach tool. | ||
'''Dash Attack:''' | '''Dash Attack:''' Superfluo slides forward with one leg outstretched in a sliding kick. It boasts decent knockback and has a very low-profile hitbox, but is punishable on shield given its low knockback. Can cross up if spaced well. | ||
'''Up Tilt:''' | '''Up Tilt:''' Superfluo leans his head back and delivers a lightning-quick upward peck, striking above him in a quick, snapping arc. The hitbox is fairly tight but starts combos and juggles well. The move has little endlag, allowing it to chain into itself or aerials. | ||
'''Down Tilt:''' | '''Down Tilt:''' A snappy pecking jab at the opponent’s feet, similar to Pikachu’s Jab. Low knockback but fast and spammable. Can lead into Side Special at low percents. | ||
== Aerial Attacks == | == Aerial Attacks == | ||
'''Neutral Air:''' | '''Neutral Air:''' Superfluo does a hook kick followed by a roundhouse kick. It is a reliable follow-up out of his down throw at middling percents due to its great startup, boasting decent knockback scaling. | ||
'''Forward Air:''' | '''Forward Air:''' Superfluo knee strikes forwards. It's a medium knockback move with good range. Stronger hitbox near the knee, but a sourspot on his leg. Stylish finisher when far offstage but not a huge kill move. | ||
'''Back Air:''' | '''Back Air:''' Turns around and performs a dramatic backfist. Has strong knockback, especially at the hand. The startup is slightly slower than his other aerials but kills somewhat effectively offstage. | ||
'''Up Air:''' | '''Up Air:''' Superfluo spins horizontally midair like a helicopter, slicing with his wings in a rapid spinning motion. Multiple hits juggle the opponent, finishing with a soft launcher. This doesn't kill that well, and is more of a juggle tool. | ||
'''Down Air:''' | '''Down Air:''' A stall and fall aerial where Superfluo folds his limbs in and nosedives headfirst like a missile, trailing feathers. Meteor hitbox at the crown of his head, but a weak hitbox around the rest of the body. Keep in mind that you cannot cancel out of this move unless it lands on an opponent. | ||
== Strong Attacks == | == Strong Attacks == | ||
'''Side Strong:''' | '''Side Strong:''' Superfluo turns away from the opponent and performs a flashy back elbow strike, with a feather explosion on contact. It hits hard, but has lots of startup, - you know he is only doing it for the camera. | ||
'''Up Strong:''' | '''Up Strong:''' A 540 kick. Despite its slow startup, it has low ending lag and deceptive horizontal range. Both hits deal more damage at the upper portion of Superfluo’s leg, and both kicks hit above platforms. | ||
'''Down Strong:''' | '''Down Strong:''' Gets on his knees during the charge. On the release, Superfluo starts sobbing, with tears pouring out on each side and doing the damage for him, flying in arcs from his face. This is the strongest of his Strong attacks, good for catching rolls, but it's a very vulnerable move. | ||
== Grab Attacks == | == Grab Attacks == | ||
'''Grab:''' | '''Grab:''' Grabs the opponent with both hands, bringing them up close to his face. | ||
'''Pummel:''' | '''Pummel:''' Superfluo pecks at the opponent’s head. | ||
'''Forward Throw:''' | '''Forward Throw:''' Pulls the opponent closer and yells, “Do you have the slightest idea of who I AAAMMMM!!??” then shoves the opponent forwards. This is the closest thing Superfluo has to a kill throw, though it doesn’t kill until higher percents. This references 05:01 of the Gluko and Lennon pilot. | ||
'''Back Throw:''' | '''Back Throw:''' Trips the opponent over his foot, launching them backwards. It has decent base knockback and okay knockback scaling, but it doesn’t kill all too reliably. | ||
'''Up Throw:''' | '''Up Throw:''' Throws the opponent in the air, then tries to catch them, but his God awful reaction times causes the opponent to fall to the floor. This references 10:34 of the Gluko and Lennon pilot. This is a very good kill tool at higher percent’s, but it does leave Superfluo vulnerable. | ||
'''Down Throw:''' | '''Down Throw:''' Swings the opponent overhead and then performs a one-handed body slam. | ||
== Special Attacks == | == Special Attacks == | ||
'''Neutral Special:''' | '''Neutral Special:''' Superfluous Punch: Superfluo charges up a big punch, which takes about a full second. After that, he releases said punch, some loose feathers flying about. This move is basically Falcon Punch. If the input is held, Superfluo will back up a little bit more so he’s less susceptible to attacks. The charged version also does more damage and has more feather effects. | ||
'''Side Special:''' | '''Side Special:''' Brockryptonite: Superfluo reels back with his leg and kicks forward, moving him forward quickly on the ground, and moving him farther forwards if he’s airborne, both with feather trails behind him. On contact with an opponent, he’ll latch onto them for a moment, before kicking off of them, blasting him up and them down. This move is a combination of Raptor Boost and Falcon Dive. | ||
'''Up Special:''' | '''Up Special:''' Superfluous Lift: Superfluo crouches down a little, then flies up (somewhat slowly) like Superman with one fist out. He flies up from there, but can go all 8 directions. Keep in mind he has a poor turn radius. After three seconds of flight, Superfluo will slow down and then go into freefall. | ||
'''Down Special:''' | '''Down Special:''' I’m Pretty Invincible!: Superfluo flashes a pose. On hit, Superfluo parries the move, feathers bursting out around him. After that, he counterattacks with a stylish spinning kick, launching the attacker backwards with surprising knockback. He himself falls on the ground after said kick, making this move punishable at lower percents. If not hit, he finishes the pose awkwardly, looking around and saying “…anyone?” before snapping back into stance. Additionally, if a move does too much damage, Superfluo will be hit by it anyways. | ||
== Input Commands == | == Input Commands == | ||
Input Command 1: Super Shove: If Superfluo does the input command “🡢, 🡥, S” he pitifully and weakly shoves his opponent. This move does pitiful damage, but has modest base knockback, and okay knockback scaling. It does have pretty bad endlag, though. | |||
'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] | '''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] |
Latest revision as of 14:54, 3 October 2025
Fighter Overview[edit]
Name: Superfluo
Author: Audie (Character made by Gabriel H Fermanelli)
Bio: The man - well, the weird crow person who's super, faster, and stronger than anyone, this is Superfluo. He’s number one, well, now that he has his cape. This is a completely original and awesome Fighter, and NO!!! He’s absolutely, positively, totally NOT a Falcon clone!
Ability: Bird Of Prey: If Jump is held, Superfluo can float midair for three seconds (cannot move around), where he can perform any aerial or special attack.
Weight: On the lighter side of heavyweight
Ground Speed: Fast
Air Speed: Moderate-Fast
Jump Height: Moderate
Midair Jumps: 1
Normal Attacks[edit]
Jab: Superfluo throws out a fast one-two punch followed by a rapid flurry of palm strikes, finishing with a knee. The finisher is rather weak given his rather skinny legs, but the fist-based attacks do impressive damage.
Forward Tilt: A headbutt. He takes a sort of step forwards whilst doing it, giving it more range. It deals moderate damage and knockback, but its startup is poor, making it a bad approach tool.
Dash Attack: Superfluo slides forward with one leg outstretched in a sliding kick. It boasts decent knockback and has a very low-profile hitbox, but is punishable on shield given its low knockback. Can cross up if spaced well.
Up Tilt: Superfluo leans his head back and delivers a lightning-quick upward peck, striking above him in a quick, snapping arc. The hitbox is fairly tight but starts combos and juggles well. The move has little endlag, allowing it to chain into itself or aerials.
Down Tilt: A snappy pecking jab at the opponent’s feet, similar to Pikachu’s Jab. Low knockback but fast and spammable. Can lead into Side Special at low percents.
Aerial Attacks[edit]
Neutral Air: Superfluo does a hook kick followed by a roundhouse kick. It is a reliable follow-up out of his down throw at middling percents due to its great startup, boasting decent knockback scaling.
Forward Air: Superfluo knee strikes forwards. It's a medium knockback move with good range. Stronger hitbox near the knee, but a sourspot on his leg. Stylish finisher when far offstage but not a huge kill move.
Back Air: Turns around and performs a dramatic backfist. Has strong knockback, especially at the hand. The startup is slightly slower than his other aerials but kills somewhat effectively offstage.
Up Air: Superfluo spins horizontally midair like a helicopter, slicing with his wings in a rapid spinning motion. Multiple hits juggle the opponent, finishing with a soft launcher. This doesn't kill that well, and is more of a juggle tool.
Down Air: A stall and fall aerial where Superfluo folds his limbs in and nosedives headfirst like a missile, trailing feathers. Meteor hitbox at the crown of his head, but a weak hitbox around the rest of the body. Keep in mind that you cannot cancel out of this move unless it lands on an opponent.
Strong Attacks[edit]
Side Strong: Superfluo turns away from the opponent and performs a flashy back elbow strike, with a feather explosion on contact. It hits hard, but has lots of startup, - you know he is only doing it for the camera.
Up Strong: A 540 kick. Despite its slow startup, it has low ending lag and deceptive horizontal range. Both hits deal more damage at the upper portion of Superfluo’s leg, and both kicks hit above platforms.
Down Strong: Gets on his knees during the charge. On the release, Superfluo starts sobbing, with tears pouring out on each side and doing the damage for him, flying in arcs from his face. This is the strongest of his Strong attacks, good for catching rolls, but it's a very vulnerable move.
Grab Attacks[edit]
Grab: Grabs the opponent with both hands, bringing them up close to his face.
Pummel: Superfluo pecks at the opponent’s head.
Forward Throw: Pulls the opponent closer and yells, “Do you have the slightest idea of who I AAAMMMM!!??” then shoves the opponent forwards. This is the closest thing Superfluo has to a kill throw, though it doesn’t kill until higher percents. This references 05:01 of the Gluko and Lennon pilot.
Back Throw: Trips the opponent over his foot, launching them backwards. It has decent base knockback and okay knockback scaling, but it doesn’t kill all too reliably.
Up Throw: Throws the opponent in the air, then tries to catch them, but his God awful reaction times causes the opponent to fall to the floor. This references 10:34 of the Gluko and Lennon pilot. This is a very good kill tool at higher percent’s, but it does leave Superfluo vulnerable.
Down Throw: Swings the opponent overhead and then performs a one-handed body slam.
Special Attacks[edit]
Neutral Special: Superfluous Punch: Superfluo charges up a big punch, which takes about a full second. After that, he releases said punch, some loose feathers flying about. This move is basically Falcon Punch. If the input is held, Superfluo will back up a little bit more so he’s less susceptible to attacks. The charged version also does more damage and has more feather effects.
Side Special: Brockryptonite: Superfluo reels back with his leg and kicks forward, moving him forward quickly on the ground, and moving him farther forwards if he’s airborne, both with feather trails behind him. On contact with an opponent, he’ll latch onto them for a moment, before kicking off of them, blasting him up and them down. This move is a combination of Raptor Boost and Falcon Dive.
Up Special: Superfluous Lift: Superfluo crouches down a little, then flies up (somewhat slowly) like Superman with one fist out. He flies up from there, but can go all 8 directions. Keep in mind he has a poor turn radius. After three seconds of flight, Superfluo will slow down and then go into freefall.
Down Special: I’m Pretty Invincible!: Superfluo flashes a pose. On hit, Superfluo parries the move, feathers bursting out around him. After that, he counterattacks with a stylish spinning kick, launching the attacker backwards with surprising knockback. He himself falls on the ground after said kick, making this move punishable at lower percents. If not hit, he finishes the pose awkwardly, looking around and saying “…anyone?” before snapping back into stance. Additionally, if a move does too much damage, Superfluo will be hit by it anyways.
Input Commands[edit]
Input Command 1: Super Shove: If Superfluo does the input command “🡢, 🡥, S” he pitifully and weakly shoves his opponent. This move does pitiful damage, but has modest base knockback, and okay knockback scaling. It does have pretty bad endlag, though.
Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]