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== Fighter Overview ==
== Fighter Overview ==


'''Name:''' [What is the Name of your Fighter?]
'''Name:''' Superfluo


'''Author:''' [Your Name, and anyone who helped make the Fighter.]
'''Author:''' Audie (Character made by Gabriel H Fermanelli)


'''Bio:''' [Write a short summary about who this Fighter is.]
'''Bio:''' The man - well, the weird crow person who's super, faster, and stronger than anyone, this is Superfluo. He’s number one, well, now that he has his cape. This is a completely original and awesome Fighter, and NO!!! He’s absolutely, positively, totally NOT a Falcon clone!


'''Ability:''' [Does your Fighter have a [[Fighter Ability]]? If so, what is it? They don’t need one.]
'''Ability:''' Bird Of Prey: If Jump is held, Superfluo can float midair for three seconds (cannot move around), where he can perform any aerial or special attack.


'''Weight:''' [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.]
'''Weight:''' On the lighter side of heavyweight


'''Ground Speed:''' [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.]
'''Ground Speed:''' Fast


'''Air Speed:''' [How fast does your Fighter move around in the air? Fast, Medium, Slow, etc.]
'''Air Speed:''' Moderate-Fast


'''Jump Height:''' [How high does your Fighters jump? High, Medium, Low, etc.]
'''Jump Height:''' Moderate


'''Midair Jumps:''' [How many times can your Fighter jump while in the air? Usually 1 all around. Multiple jumps are usually given to Fighters with wings, magic, or some logical outside force.]
'''Midair Jumps:''' 1


== Normal Attacks ==
== Normal Attacks ==


'''Jab:''' [A series of, or single, weak hits your Fighter does whilst standing still and grounded. Has the purpose of being quick, or simply just being for racking damage and being a combo tool.]
'''Jab:''' Superfluo throws out a fast one-two punch followed by a rapid flurry of palm strikes, finishing with a knee. The finisher is rather weak given his rather skinny legs, but the fist-based attacks do impressive damage.


'''Forward Tilt:''' [A simple attack aimed in front of your Fighter while walking forwards. Has the purpose of being a good tool for poking at your opponent from middle range, but not super close.]
'''Forward Tilt:''' A headbutt. He takes a sort of step forwards whilst doing it, giving it more range. It deals moderate damage and knockback, but its startup is poor, making it a bad approach tool.  


'''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss. Mainly the "tilt" that's best for KO'ing.]
'''Dash Attack:''' Superfluo slides forward with one leg outstretched in a sliding kick. It boasts decent knockback and has a very low-profile hitbox, but is punishable on shield given its low knockback. Can cross up if spaced well.


'''Up Tilt:''' [An attack that is directed in the upwards area of your Fighter, somewhere in the area above their head. Good for attacking opponents Who are above your Fighter, or for juggling.]
'''Up Tilt:''' Superfluo leans his head back and delivers a lightning-quick upward peck, striking above him in a quick, snapping arc. The hitbox is fairly tight but starts combos and juggles well. The move has little endlag, allowing it to chain into itself or aerials.


'''Down Tilt:''' [A low-hitting move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open, with the bonus of being fast.]
'''Down Tilt:''' A snappy pecking jab at the opponent’s feet, similar to Pikachu’s Jab. Low knockback but fast and spammable. Can lead into Side Special at low percents.


== Aerial Attacks ==
== Aerial Attacks ==


'''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach, given how quick it is to come out.]
'''Neutral Air:''' Superfluo does a hook kick followed by a roundhouse kick. It is a reliable follow-up out of his down throw at middling percents due to its great startup, boasting decent knockback scaling.


'''Forward Air:''' [An attack aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge, with similar use to Neutral Air.]
'''Forward Air:''' Superfluo knee strikes forwards. It's a medium knockback move with good range. Stronger hitbox near the knee, but a sourspot on his leg. Stylish finisher when far offstage but not a huge kill move.


'''Back Air:''' [An attack aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents. Often the most strong Aerial, but might have poor frame data.]
'''Back Air:''' Turns around and performs a dramatic backfist. Has strong knockback, especially at the hand. The startup is slightly slower than his other aerials but kills somewhat effectively offstage.


'''Up Air:''' [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.]
'''Up Air:''' Superfluo spins horizontally midair like a helicopter, slicing with his wings in a rapid spinning motion. Multiple hits juggle the opponent, finishing with a soft launcher. This doesn't kill that well, and is more of a juggle tool.


'''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths, but not all of the time.]
'''Down Air:''' A stall and fall aerial where Superfluo folds his limbs in and nosedives headfirst like a missile, trailing feathers. Meteor hitbox at the crown of his head, but a weak hitbox around the rest of the body. Keep in mind that you cannot cancel out of this move unless it lands on an opponent.


== Strong Attacks ==
== Strong Attacks ==


'''Side Strong:''' [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.]
'''Side Strong:''' Superfluo turns away from the opponent and performs a flashy back elbow strike, with a feather explosion on contact. It hits hard, but has lots of startup,  - you know he is only doing it for the camera.


'''Up Strong:''' [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.]
'''Up Strong:''' A 540 kick. Despite its slow startup, it has low ending lag and deceptive horizontal range. Both hits deal more damage at the upper portion of Superfluo’s leg, and both kicks hit above platforms.


'''Down Strong:''' [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.]
'''Down Strong:''' Gets on his knees during the charge. On the release, Superfluo starts sobbing, with tears pouring out on each side and doing the damage for him, flying in arcs from his face. This is the strongest of his Strong attacks, good for catching rolls, but it's a very vulnerable move.


== Grab Attacks ==
== Grab Attacks ==


'''Grab:''' [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.]
'''Grab:''' Grabs the opponent with both hands, bringing them up close to his face.


'''Pummel:''' [A quick, single, repeatable hit your Fighter can do while holding a grabbed Fighter.]
'''Pummel:''' Superfluo pecks at the opponent’s head.


'''Forward Throw:''' [Throws the grabbed Fighter in front of yours.]
'''Forward Throw:''' Pulls the opponent closer and yells, “Do you have the slightest idea of who I AAAMMMM!!??” then shoves the opponent forwards. This is the closest thing Superfluo has to a kill throw, though it doesn’t kill until higher percents. This references 05:01 of the Gluko and Lennon pilot.


'''Back Throw:''' [Throws the grabbed Fighter behind yours. Great for KOs near the edge of the stage.]
'''Back Throw:''' Trips the opponent over his foot, launching them backwards. It has decent base knockback and okay knockback scaling, but it doesn’t kill all too reliably.


'''Up Throw:''' [Throws the grabbed Fighter straight up. Can lead into combos or juggles.]
'''Up Throw:''' Throws the opponent in the air, then tries to catch them, but his God awful reaction times causes the opponent to fall to the floor. This references 10:34 of the Gluko and Lennon pilot. This is a very good kill tool at higher percent’s, but it does leave Superfluo vulnerable.


'''Down Throw:''' [Throws the grabbed Fighter downward, usually at the ground.]
'''Down Throw:''' Swings the opponent overhead and then performs a one-handed body slam.


== Special Attacks ==
== Special Attacks ==


'''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.]
'''Neutral Special:''' Superfluous Punch: Superfluo charges up a big punch, which takes about a full second. After that, he releases said punch, some loose feathers flying about. This move is basically Falcon Punch. If the input is held, Superfluo will back up a little bit more so he’s less susceptible to attacks. The charged version also does more damage and has more feather effects.


'''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]
'''Side Special:''' Brockryptonite: Superfluo reels back with his leg and kicks forward, moving him forward quickly on the ground, and moving him farther forwards if he’s airborne, both with feather trails behind him. On contact with an opponent, he’ll latch onto them for a moment, before kicking off of them, blasting him up and them down. This move is a combination of Raptor Boost and Falcon Dive.  


'''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]
'''Up Special:''' Superfluous Lift: Superfluo crouches down a little, then flies up (somewhat slowly) like Superman with one fist out. He flies up from there, but can go all 8 directions. Keep in mind he has a poor turn radius. After three seconds of flight, Superfluo will slow down and then go into freefall.


'''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]
'''Down Special:''' I’m Pretty Invincible!: Superfluo flashes a pose. On hit, Superfluo parries the move, feathers bursting out around him. After that, he counterattacks with a stylish spinning kick, launching the attacker backwards with surprising knockback. He himself falls on the ground after said kick, making this move punishable at lower percents. If not hit, he finishes the pose awkwardly, looking around and saying “…anyone?” before snapping back into stance. Additionally, if a move does too much damage, Superfluo will be hit by it anyways.


== Input Commands ==
== Input Commands ==
Input Command 1: Super Shove: If Superfluo does the input command “🡢, 🡥, S” he pitifully and weakly shoves his opponent. This move does pitiful damage, but has modest base knockback, and okay knockback scaling. It does have pretty bad endlag, though.


'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]
'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]

Latest revision as of 14:54, 3 October 2025

Fighter Overview[edit]

Name: Superfluo

Author: Audie (Character made by Gabriel H Fermanelli)

Bio: The man - well, the weird crow person who's super, faster, and stronger than anyone, this is Superfluo. He’s number one, well, now that he has his cape. This is a completely original and awesome Fighter, and NO!!! He’s absolutely, positively, totally NOT a Falcon clone!

Ability: Bird Of Prey: If Jump is held, Superfluo can float midair for three seconds (cannot move around), where he can perform any aerial or special attack.

Weight: On the lighter side of heavyweight

Ground Speed: Fast

Air Speed: Moderate-Fast

Jump Height: Moderate

Midair Jumps: 1

Normal Attacks[edit]

Jab: Superfluo throws out a fast one-two punch followed by a rapid flurry of palm strikes, finishing with a knee. The finisher is rather weak given his rather skinny legs, but the fist-based attacks do impressive damage.

Forward Tilt: A headbutt. He takes a sort of step forwards whilst doing it, giving it more range. It deals moderate damage and knockback, but its startup is poor, making it a bad approach tool.

Dash Attack: Superfluo slides forward with one leg outstretched in a sliding kick. It boasts decent knockback and has a very low-profile hitbox, but is punishable on shield given its low knockback. Can cross up if spaced well.

Up Tilt: Superfluo leans his head back and delivers a lightning-quick upward peck, striking above him in a quick, snapping arc. The hitbox is fairly tight but starts combos and juggles well. The move has little endlag, allowing it to chain into itself or aerials.

Down Tilt: A snappy pecking jab at the opponent’s feet, similar to Pikachu’s Jab. Low knockback but fast and spammable. Can lead into Side Special at low percents.

Aerial Attacks[edit]

Neutral Air: Superfluo does a hook kick followed by a roundhouse kick. It is a reliable follow-up out of his down throw at middling percents due to its great startup, boasting decent knockback scaling.

Forward Air: Superfluo knee strikes forwards. It's a medium knockback move with good range. Stronger hitbox near the knee, but a sourspot on his leg. Stylish finisher when far offstage but not a huge kill move.

Back Air: Turns around and performs a dramatic backfist. Has strong knockback, especially at the hand. The startup is slightly slower than his other aerials but kills somewhat effectively offstage.

Up Air: Superfluo spins horizontally midair like a helicopter, slicing with his wings in a rapid spinning motion. Multiple hits juggle the opponent, finishing with a soft launcher. This doesn't kill that well, and is more of a juggle tool.

Down Air: A stall and fall aerial where Superfluo folds his limbs in and nosedives headfirst like a missile, trailing feathers. Meteor hitbox at the crown of his head, but a weak hitbox around the rest of the body. Keep in mind that you cannot cancel out of this move unless it lands on an opponent.

Strong Attacks[edit]

Side Strong: Superfluo turns away from the opponent and performs a flashy back elbow strike, with a feather explosion on contact. It hits hard, but has lots of startup, - you know he is only doing it for the camera.

Up Strong: A 540 kick. Despite its slow startup, it has low ending lag and deceptive horizontal range. Both hits deal more damage at the upper portion of Superfluo’s leg, and both kicks hit above platforms.

Down Strong: Gets on his knees during the charge. On the release, Superfluo starts sobbing, with tears pouring out on each side and doing the damage for him, flying in arcs from his face. This is the strongest of his Strong attacks, good for catching rolls, but it's a very vulnerable move.

Grab Attacks[edit]

Grab: Grabs the opponent with both hands, bringing them up close to his face.

Pummel: Superfluo pecks at the opponent’s head.

Forward Throw: Pulls the opponent closer and yells, “Do you have the slightest idea of who I AAAMMMM!!??” then shoves the opponent forwards. This is the closest thing Superfluo has to a kill throw, though it doesn’t kill until higher percents. This references 05:01 of the Gluko and Lennon pilot.

Back Throw: Trips the opponent over his foot, launching them backwards. It has decent base knockback and okay knockback scaling, but it doesn’t kill all too reliably.

Up Throw: Throws the opponent in the air, then tries to catch them, but his God awful reaction times causes the opponent to fall to the floor. This references 10:34 of the Gluko and Lennon pilot. This is a very good kill tool at higher percent’s, but it does leave Superfluo vulnerable.

Down Throw: Swings the opponent overhead and then performs a one-handed body slam.

Special Attacks[edit]

Neutral Special: Superfluous Punch: Superfluo charges up a big punch, which takes about a full second. After that, he releases said punch, some loose feathers flying about. This move is basically Falcon Punch. If the input is held, Superfluo will back up a little bit more so he’s less susceptible to attacks. The charged version also does more damage and has more feather effects.

Side Special: Brockryptonite: Superfluo reels back with his leg and kicks forward, moving him forward quickly on the ground, and moving him farther forwards if he’s airborne, both with feather trails behind him. On contact with an opponent, he’ll latch onto them for a moment, before kicking off of them, blasting him up and them down. This move is a combination of Raptor Boost and Falcon Dive.

Up Special: Superfluous Lift: Superfluo crouches down a little, then flies up (somewhat slowly) like Superman with one fist out. He flies up from there, but can go all 8 directions. Keep in mind he has a poor turn radius. After three seconds of flight, Superfluo will slow down and then go into freefall.

Down Special: I’m Pretty Invincible!: Superfluo flashes a pose. On hit, Superfluo parries the move, feathers bursting out around him. After that, he counterattacks with a stylish spinning kick, launching the attacker backwards with surprising knockback. He himself falls on the ground after said kick, making this move punishable at lower percents. If not hit, he finishes the pose awkwardly, looking around and saying “…anyone?” before snapping back into stance. Additionally, if a move does too much damage, Superfluo will be hit by it anyways.

Input Commands[edit]

Input Command 1: Super Shove: If Superfluo does the input command “🡢, 🡥, S” he pitifully and weakly shoves his opponent. This move does pitiful damage, but has modest base knockback, and okay knockback scaling. It does have pretty bad endlag, though.

Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]

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