Milo Barron: Difference between revisions
No edit summary (change visibility) |
No edit summary (change visibility) |
||
Line 59: | Line 59: | ||
'''Pummel:''' The bandages grip tightens. Poor damage, but it's spammable. | '''Pummel:''' The bandages grip tightens. Poor damage, but it's spammable. | ||
'''Forward Throw:''' | '''Forward Throw:''' The bandages drag the opponent against the ground, before sending them flying outwards. This is a good kill throw at higher and even middling percents at the ledge. | ||
'''Back Throw:''' | '''Back Throw:''' Turns around and the bandages thwip the opponent away. It doesn't do too much damage or knockback wise, but it knocks opponents into the ground. | ||
'''Up Throw:''' | '''Up Throw:''' Milo leans back and his bandages toss the opponent upwards. Similar to Back Throw, it isn't too good at anything but repositioning. | ||
'''Down Throw:''' | '''Down Throw:''' Bandages slam the opponent into the ground, and then Milo gets on them and punches them four times. It does incredible damage, and leaves the opponent in a grounded state. | ||
== Special Attacks == | == Special Attacks == | ||
'''Neutral Special:''' | '''Neutral Special:''' Milo whips out the revolver, shooting forwards. It does moderate damage and poor knockback, unless at point blank, where it's a somewhat reliable kill move. Holding the input has Milo shoot repeatedly, which makes it aimable with the movement keys. After six bullets, Milo must reload his weapon, taking a little startup. | ||
'''Side Special:''' | '''Side Special:''' Milo charges Eldritch in its sheath. On release, he'll blast forwards whilst slicing his katana, stopping when he hits an opponent. Depending on how long the input was held, he'll go farther, maxxing at 3 seconds. This move does moderate damage and meh knockback, but it isn't really a kill move. If an opponent is over 100%, standing still, and hit by the full charge, this move is a OHKO. | ||
'''Up Special:''' | '''Up Special:''' Milo’s bandages twhip upwards, attempting to grapple towards something above. If it’s the stage, Milo will automatically reach up and cling to it. If it’s an opponent, he will push off the opponent, sending himself upwards more and the opponent downwards. Whiffing this attack doesn't put him into freefall. | ||
'''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.] | '''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.] |