Milo Barron
Fighter Overview[edit]
Name: Milo Barron
Author: Audie (Character by Alter)
Bio: Milo was an explorer, always doing cool things like going into places and exploring and whatever. One day, he went into the magical pyramid of Egypt and stuff. He was never seen again. Somehow, a bunch of sentient bandages helped Milo survive. But even then, you’d be a fool to think this mummy’s too old to fight.
Ability: None.
Weight: Middleweight, leaning heavy
Ground Speed: Relatively fast
Air Speed: Moderate
Jump Height: Moderate
Midair Jumps: 1
Normal Attacks[edit]
Jab: A slash of his arm blade from low to high, then a second slash of high to low. He then performs a spinning katana slash with Eldritch from side to side, launching opponents upwards, but only killing at higher percents.
Forward Tilt: An angleable katana slash outward using Eldritch. It's somewhat slow and does poor damage, but it does cover modest range.
Dash Attack: Jumps with Eldritch raised and pointed horizontally. He spins midair diagonally, then lands with Eldritch parallel to the ground. It's a great kill option at the end, and the spin part connects into the finisher.
Up Tilt: Slashes his arm blade upwards, boasting quick startup and modest endlag. It's a good juggling tool at lower percents, but its knockback scaling makes it a poor tool at even middling percents.
Down Tilt: Milo slides across the ground, his foot extended. His foot and leg do more damage than his torso, but these hitboxes get weaker over time. His arm bandages help him rise during the moderate endlag.
Aerial Attacks[edit]
Neutral Air: Performs a one-handed circular slash while holding Eldritch outwards, similar to the initial spin of Dash Attack. It boasts decent distance, and multihits similar to the prior attack, but kills worse.
Forward Air: Milo slashes Eldritch from high to low. This knocks opponents forwards, and has decent scaling and damage, making it a good kill tool offstage at high percents.
Back Air: A double hitter where Milo stabs in front of himself twice with the arm blade. It's a poor tool, having poor knockback data.
Up Air: Similar to Ike's Up Tilt, Milo thrusts the sharp edge of Eldritch’s blade upward while holding it parallel to the ground. It's a poor damage option, but it is good for juggling, though it's knockback scaling hinders it.
Down Air: Milo’s bandages form into a drill around one of his legs, multihitting downwards. On the tip of the spike is a sweetspot, doing more damage if it's hit as compared to the base. Additionally, the tip spikes. This move has a landing hitbox where the bandages flick outwards.
Strong Attacks[edit]
Side Strong: During the charge, Milo charges a slash with Eldritch whist in its sheath. On release, Milo slashes the katana forwards, which sends sand flying outwards, more depending on the charge, which does more damage. It boasts poor endlag for Milo to sheath his sword.
Up Strong: During the charge, Milo charges a slash with Eldritch whist in its sheath, bandages slowly circling around him low to the ground. On release, Milo stabs the katana upwards. This causes the bandages to thwip around him, causing opponents to be sucked into the strong hit of the katana. Moderate endlag.
Down Strong: During the charge, Milo leans forwards with his arm blade forwards. On release, Milo slashes with his arm blade in front of himself, then takes out Eldritch, turning around and slashing behind himself. The hit behind is way stronger than the front, killing at higher percents.
Grab Attacks[edit]
Grab: Milo points outward, the bandages coiling out to grab forwards. When he has an opponent grabbed, the bandages wrap around them.
Pummel: The bandages grip tightens. Poor damage, but it's spammable.
Forward Throw: The bandages drag the opponent against the ground, before sending them flying outwards. This is a good kill throw at higher and even middling percents at the ledge.
Back Throw: Turns around and the bandages thwip the opponent away. It doesn't do too much damage or knockback wise, but it knocks opponents into the ground.
Up Throw: Milo leans back and his bandages toss the opponent upwards. Similar to Back Throw, it isn't too good at anything but repositioning.
Down Throw: Bandages slam the opponent into the ground, and then Milo gets on them and punches them four times. It does incredible damage, and leaves the opponent in a grounded state.
Special Attacks[edit]
Neutral Special: Milo whips out his revolver, shooting forwards. It does moderate damage and poor knockback, unless at point blank, where it's a somewhat reliable kill move. Holding the input has Milo shoot repeatedly, which makes it aimable with the movement keys. After six bullets, Milo must reload his weapon, taking a little startup.
Side Special: Milo charges Eldritch in its sheath. On release, he'll blast forwards whilst slicing his katana, stopping when he hits an opponent. Depending on how long the input was held, he'll go farther, maxxing at 3 seconds. This move does moderate damage and meh knockback, but it isn't really a kill move. If an opponent is over 100%, standing still, and hit by the full charge, this move is a OHKO.
Up Special: Milo’s bandages twhip upwards, attempting to grapple towards something above. If it’s the stage, Milo will automatically reach up and cling to it. If it’s an opponent, he will push off the opponent, sending himself upwards more and the opponent downwards. Whiffing this attack doesn't put him into freefall.
Down Special: Milo raises Eldritch above the ground, preparing to stab it. He can hold this move for three seconds. On release, he stabs Eldritch into the floor, causing lightning to zap across the ground. Depending on the charge, it'll go faster and do more damage. It isn't really a kill tool unless at full charge. Noticeable endlag.
Input Commands[edit]
Input Command: "🡡, 🡣, 🡣, S
[An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]