Milo Barron: Difference between revisions

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Created page with "== Fighter Overview == '''Name:''' Milo Barron '''Author:''' Audie (Character by Alter) '''Bio:''' Milo was an explorer, always doing cool things like going into places and exploring and whatever. One day, he went into the magical pyramid of Egypt and stuff. He was never seen again. Somehow, a bunch of sentient bandages helped Milo survive. But even then, you’d be a fool to think this mummy’s too old to fight. '''Ability:''' None. '''Weight:''' Middleweight, lea..."   (change visibility)
 
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== Normal Attacks ==
== Normal Attacks ==


'''Jab:''' A slash of his arm blade from low to high, then a second slash of high to low. He then performs a katana slash with Eldritch from side to side, launching opponents upwards.
'''Jab:''' A slash of his arm blade from low to high, then a second slash of high to low. He then performs a spinning katana slash with Eldritch from side to side, launching opponents upwards, but only killing at higher percents.


'''Forward Tilt:''' An angleable katana slash outward. It's  
'''Forward Tilt:''' An angleable katana slash outward using Eldritch. It's somewhat slow and does poor damage, but it does cover modest range.


'''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss. Mainly the "tilt" that's best for KO'ing.]
'''Dash Attack:''' Jumps with Eldritch raised and pointed horizontally. He spins midair diagonally, then lands with Eldritch parallel to the ground. It's a great kill option at the end, and the spin part  connects into the finisher.


'''Up Tilt:''' [An attack that is directed in the upwards area of your Fighter, somewhere in the area above their head. Good for attacking opponents Who are above your Fighter, or for juggling.]
'''Up Tilt:''' Slashes his arm blade upwards, boasting quick startup and modest endlag. It's a good juggling tool at lower percents, but its knockback scaling makes it a poor tool at even middling percents.


'''Down Tilt:''' [A low-hitting move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open, with the bonus of being fast.]
'''Down Tilt:''' Milo slides across the ground, his foot extended. His foot and leg do more damage than his torso, but these hitboxes get weaker over time. His arm bandages help him rise during the moderate endlag.  


== Aerial Attacks ==
== Aerial Attacks ==


'''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach, given how quick it is to come out.]
'''Neutral Air:''' Performs a one-handed circular slash while holding Eldritch outwards, similar to the initial spin of Dash Attack. It boasts decent distance, and multihits similar to the prior attack, but kills worse.


'''Forward Air:''' [An attack aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge, with similar use to Neutral Air.]
'''Forward Air:''' Milo slashes Eldritch from high to low. This knocks opponents forwards, and has decent scaling and damage, making it a good kill tool offstage at high percents.


'''Back Air:''' [An attack aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents. Often the most strong Aerial, but might have poor frame data.]
'''Back Air:''' A double hitter where Milo stabs in front of himself twice with the arm blade. It's a poor tool, having poor knockback data.


'''Up Air:''' [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.]
'''Up Air:''' Similar to Ike's Up Tilt, Milo thrusts the sharp edge of Eldritch’s blade upward while holding it parallel to the ground. It's a poor damage option, but it is good for juggling, though it's knockback scaling hinders it.
 
'''Down Air:''' Milo’s bandages form into a drill around one of his legs, multihitting downwards. On the tip of the spike is a sweetspot, doing more damage if it's hit as compared to the base. Additionally, the tip spikes. This move has a landing hitbox where the bandages flick outwards.


'''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths, but not all of the time.]


== Strong Attacks ==
== Strong Attacks ==


'''Side Strong:''' [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.]
'''Side Strong:''' During the charge, Milo charges a slash with Eldritch whist in its sheath. On release, Milo slashes the katana forwards, which sends sand flying outwards, more depending on the charge, which does more damage. It boasts poor endlag for Milo to sheath his sword.


'''Up Strong:''' [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.]
'''Up Strong:''' During the charge, Milo charges a slash with Eldritch whist in its sheath, bandages slowly circling around him low to the ground. On release, Milo stabs the katana upwards. This causes the bandages to thwip around him, causing opponents to be sucked into the strong hit of the katana. Moderate endlag.
 
'''Down Strong:''' During the charge, Milo leans forwards with his arm blade forwards. On release, Milo slashes with his arm blade in front of himself, then takes out Eldritch, turning around and slashing behind himself. The hit behind is way stronger than the front, killing at higher percents.


'''Down Strong:''' [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.]


== Grab Attacks ==
== Grab Attacks ==


'''Grab:''' [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.]
'''Grab:''' Milo points outward, the bandages coiling out to grab forwards. When he has an opponent grabbed, the bandages wrap around them.


'''Pummel:''' [A quick, single, repeatable hit your Fighter can do while holding a grabbed Fighter.]
'''Pummel:''' The bandages grip tightens. Poor damage, but it's spammable.


'''Forward Throw:''' [Throws the grabbed Fighter in front of yours.]
'''Forward Throw:''' The bandages drag the opponent against the ground, before sending them flying outwards. This is a good kill throw at higher and even middling percents at the ledge.


'''Back Throw:''' [Throws the grabbed Fighter behind yours. Great for KOs near the edge of the stage.]
'''Back Throw:''' Turns around and the bandages thwip the opponent away. It doesn't do too much damage or knockback wise, but it knocks opponents into the ground.


'''Up Throw:''' [Throws the grabbed Fighter straight up. Can lead into combos or juggles.]
'''Up Throw:''' Milo leans back and his bandages toss the opponent upwards. Similar to Back Throw, it isn't too good at anything but repositioning.


'''Down Throw:''' [Throws the grabbed Fighter downward, usually at the ground.]
'''Down Throw:''' Bandages slam the opponent into the ground, and then Milo gets on them and punches them four times. It does incredible damage, and leaves the opponent in a grounded state.


== Special Attacks ==
== Special Attacks ==


'''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.]
'''Neutral Special:''' Milo whips out his revolver, shooting forwards. It does moderate damage and poor knockback, unless at point blank, where it's a somewhat reliable kill move. Holding the input has Milo shoot repeatedly, which makes it aimable with the movement keys. After six bullets, Milo must reload his weapon, taking a little startup.


'''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]
'''Side Special:''' Milo charges Eldritch in its sheath. On release, he'll blast forwards whilst slicing his katana, stopping when he hits an opponent. Depending on how long the input was held, he'll go farther, maxxing at 3 seconds. This move does moderate damage and meh knockback, but it isn't really a kill move. If an opponent is over 100%, standing still, and hit by the full charge, this move is a OHKO.


'''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]
'''Up Special:''' Milo’s bandages twhip upwards, attempting to grapple towards something above. If it’s the stage, Milo will automatically reach up and cling to it. If it’s an opponent, he will push off the opponent, sending himself upwards more and the opponent downwards. Whiffing this attack doesn't put him into freefall.


'''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]
'''Down Special:''' Milo raises Eldritch above the ground, preparing to stab it. He can hold this move for three seconds. On release, he stabs Eldritch into the floor, causing lightning to zap across the ground. Depending on the charge, it'll go faster and do more damage. It isn't really a kill tool unless at full charge. Noticeable endlag.


== Input Commands ==
== Input Commands ==


'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]
'''Input Command:''' "🡡, 🡣, 🡣, S
 
[An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]