Editing Milo Barron
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'''Forward Tilt:''' An angleable katana slash outward using Eldritch. It's somewhat slow and does poor damage, but it does cover modest range. | '''Forward Tilt:''' An angleable katana slash outward using Eldritch. It's somewhat slow and does poor damage, but it does cover modest range. | ||
'''Dash Attack:''' Jumps with Eldritch raised and pointed horizontally. He spins midair diagonally, then lands with Eldritch parallel to the ground. It's a great kill option at the end, | '''Dash Attack:''' Jumps with Eldritch raised and pointed horizontally. He spins midair diagonally, then lands with Eldritch parallel to the ground. It's a great kill option at the end, but the spin part doesn't connect into the finisher. | ||
'''Up Tilt:''' Slashes his arm blade upwards, boasting quick startup and modest endlag. It's a good juggling tool at lower percents, but its knockback scaling makes it a poor tool at even middling percents. | '''Up Tilt:''' Slashes his arm blade upwards, boasting quick startup and modest endlag. It's a good juggling tool at lower percents, but its knockback scaling makes it a poor tool at even middling percents. | ||
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== Special Attacks == | == Special Attacks == | ||
'''Neutral Special:''' Milo whips out | '''Neutral Special:''' Milo whips out the revolver, shooting forwards. It does moderate damage and poor knockback, unless at point blank, where it's a somewhat reliable kill move. Holding the input has Milo shoot repeatedly, which makes it aimable with the movement keys. After six bullets, Milo must reload his weapon, taking a little startup. | ||
'''Side Special:''' Milo charges Eldritch in its sheath. On release, he'll blast forwards whilst slicing his katana, stopping when he hits an opponent. Depending on how long the input was held, he'll go farther, maxxing at 3 seconds. This move does moderate damage and meh knockback, but it isn't really a kill move. If an opponent is over 100%, standing still, and hit by the full charge, this move is a OHKO. | '''Side Special:''' Milo charges Eldritch in its sheath. On release, he'll blast forwards whilst slicing his katana, stopping when he hits an opponent. Depending on how long the input was held, he'll go farther, maxxing at 3 seconds. This move does moderate damage and meh knockback, but it isn't really a kill move. If an opponent is over 100%, standing still, and hit by the full charge, this move is a OHKO. | ||
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'''Up Special:''' Milo’s bandages twhip upwards, attempting to grapple towards something above. If it’s the stage, Milo will automatically reach up and cling to it. If it’s an opponent, he will push off the opponent, sending himself upwards more and the opponent downwards. Whiffing this attack doesn't put him into freefall. | '''Up Special:''' Milo’s bandages twhip upwards, attempting to grapple towards something above. If it’s the stage, Milo will automatically reach up and cling to it. If it’s an opponent, he will push off the opponent, sending himself upwards more and the opponent downwards. Whiffing this attack doesn't put him into freefall. | ||
'''Down Special:''' | '''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.] | ||
== Input Commands == | == Input Commands == | ||
'''Input Command:''' | '''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] | ||
[An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] |