Editing Milo Barron
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'''Forward Tilt:''' An angleable katana slash outward using Eldritch. It's somewhat slow and does poor damage, but it does cover modest range. | '''Forward Tilt:''' An angleable katana slash outward using Eldritch. It's somewhat slow and does poor damage, but it does cover modest range. | ||
'''Dash Attack:''' Jumps with Eldritch raised and pointed horizontally. He spins midair diagonally, then lands with Eldritch parallel to the ground. It's a great kill option at the end, | '''Dash Attack:''' Jumps with Eldritch raised and pointed horizontally. He spins midair diagonally, then lands with Eldritch parallel to the ground. It's a great kill option at the end, but the spin part doesn't connect into the finisher. | ||
'''Up Tilt:''' Slashes his arm blade upwards, boasting quick startup and modest endlag. It's a good juggling tool at lower percents, but its knockback scaling makes it a poor tool at even middling percents. | '''Up Tilt:''' Slashes his arm blade upwards, boasting quick startup and modest endlag. It's a good juggling tool at lower percents, but its knockback scaling makes it a poor tool at even middling percents. | ||
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'''Pummel:''' The bandages grip tightens. Poor damage, but it's spammable. | '''Pummel:''' The bandages grip tightens. Poor damage, but it's spammable. | ||
'''Forward Throw:''' | '''Forward Throw:''' [Throws the grabbed Fighter in front of yours.] | ||
'''Back Throw:''' | '''Back Throw:''' [Throws the grabbed Fighter behind yours. Great for KOs near the edge of the stage.] | ||
'''Up Throw:''' | '''Up Throw:''' [Throws the grabbed Fighter straight up. Can lead into combos or juggles.] | ||
'''Down Throw:''' | '''Down Throw:''' [Throws the grabbed Fighter downward, usually at the ground.] | ||
== Special Attacks == | == Special Attacks == | ||
'''Neutral Special:''' | '''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.] | ||
'''Side Special:''' | '''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.] | ||
'''Up Special:''' | '''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.] | ||
'''Down Special:''' | '''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.] | ||
== Input Commands == | == Input Commands == | ||
'''Input Command:''' | '''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] | ||
[An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] |