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Editing Milo Barron

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'''Forward Tilt:''' An angleable katana slash outward using Eldritch. It's somewhat slow and does poor damage, but it does cover modest range.
'''Forward Tilt:''' An angleable katana slash outward using Eldritch. It's somewhat slow and does poor damage, but it does cover modest range.


'''Dash Attack:''' Jumps with Eldritch raised and pointed horizontally. He spins midair diagonally, then lands with Eldritch parallel to the ground. It's a great kill option at the end, and the spin part connects into the finisher.
'''Dash Attack:''' Jumps with Eldritch raised and pointed horizontally. He spins midair diagonally, then lands with Eldritch parallel to the ground. It's a great kill option at the end, but the spin part doesn't connect into the finisher.


'''Up Tilt:''' Slashes his arm blade upwards, boasting quick startup and modest endlag. It's a good juggling tool at lower percents, but its knockback scaling makes it a poor tool at even middling percents.
'''Up Tilt:''' Slashes his arm blade upwards, boasting quick startup and modest endlag. It's a good juggling tool at lower percents, but its knockback scaling makes it a poor tool at even middling percents.
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'''Pummel:''' The bandages grip tightens. Poor damage, but it's spammable.
'''Pummel:''' The bandages grip tightens. Poor damage, but it's spammable.


'''Forward Throw:''' The bandages drag the opponent against the ground, before sending them flying outwards. This is a good kill throw at higher and even middling percents at the ledge.
'''Forward Throw:''' [Throws the grabbed Fighter in front of yours.]


'''Back Throw:''' Turns around and the bandages thwip the opponent away. It doesn't do too much damage or knockback wise, but it knocks opponents into the ground.
'''Back Throw:''' [Throws the grabbed Fighter behind yours. Great for KOs near the edge of the stage.]


'''Up Throw:''' Milo leans back and his bandages toss the opponent upwards. Similar to Back Throw, it isn't too good at anything but repositioning.
'''Up Throw:''' [Throws the grabbed Fighter straight up. Can lead into combos or juggles.]


'''Down Throw:''' Bandages slam the opponent into the ground, and then Milo gets on them and punches them four times. It does incredible damage, and leaves the opponent in a grounded state.
'''Down Throw:''' [Throws the grabbed Fighter downward, usually at the ground.]


== Special Attacks ==
== Special Attacks ==


'''Neutral Special:''' Milo whips out his revolver, shooting forwards. It does moderate damage and poor knockback, unless at point blank, where it's a somewhat reliable kill move. Holding the input has Milo shoot repeatedly, which makes it aimable with the movement keys. After six bullets, Milo must reload his weapon, taking a little startup.
'''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.]


'''Side Special:''' Milo charges Eldritch in its sheath. On release, he'll blast forwards whilst slicing his katana, stopping when he hits an opponent. Depending on how long the input was held, he'll go farther, maxxing at 3 seconds. This move does moderate damage and meh knockback, but it isn't really a kill move. If an opponent is over 100%, standing still, and hit by the full charge, this move is a OHKO.
'''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]


'''Up Special:''' Milo’s bandages twhip upwards, attempting to grapple towards something above. If it’s the stage, Milo will automatically reach up and cling to it. If it’s an opponent, he will push off the opponent, sending himself upwards more and the opponent downwards. Whiffing this attack doesn't put him into freefall.
'''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]


'''Down Special:''' Milo raises Eldritch above the ground, preparing to stab it. He can hold this move for three seconds. On release, he stabs Eldritch into the floor, causing lightning to zap across the ground. Depending on the charge, it'll go faster and do more damage. It isn't really a kill tool unless at full charge. Noticeable endlag.
'''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]


== Input Commands ==
== Input Commands ==


'''Input Command:''' "🡡, 🡣, 🡣, S
'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]
 
[An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]
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