Editing Milo Barron
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== Normal Attacks == | == Normal Attacks == | ||
'''Jab:''' A slash of his arm blade from low to high, then a second slash of high to low. He then performs a | '''Jab:''' A slash of his arm blade from low to high, then a second slash of high to low. He then performs a katana slash with Eldritch from side to side, launching opponents upwards. | ||
'''Forward Tilt:''' An angleable katana slash outward | '''Forward Tilt:''' An angleable katana slash outward. It's | ||
'''Dash Attack:''' | '''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss. Mainly the "tilt" that's best for KO'ing.] | ||
'''Up Tilt:''' | '''Up Tilt:''' [An attack that is directed in the upwards area of your Fighter, somewhere in the area above their head. Good for attacking opponents Who are above your Fighter, or for juggling.] | ||
'''Down Tilt:''' | '''Down Tilt:''' [A low-hitting move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open, with the bonus of being fast.] | ||
== Aerial Attacks == | == Aerial Attacks == | ||
'''Neutral Air:''' | '''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach, given how quick it is to come out.] | ||
'''Forward Air:''' | '''Forward Air:''' [An attack aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge, with similar use to Neutral Air.] | ||
'''Back Air:''' | '''Back Air:''' [An attack aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents. Often the most strong Aerial, but might have poor frame data.] | ||
'''Up Air:''' | '''Up Air:''' [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.] | ||
'''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths, but not all of the time.] | |||
== Strong Attacks == | == Strong Attacks == | ||
'''Side Strong:''' | '''Side Strong:''' [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.] | ||
'''Up Strong:''' | '''Up Strong:''' [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.] | ||
'''Down Strong:''' [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.] | |||
== Grab Attacks == | == Grab Attacks == | ||
'''Grab:''' | '''Grab:''' [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.] | ||
'''Pummel:''' | '''Pummel:''' [A quick, single, repeatable hit your Fighter can do while holding a grabbed Fighter.] | ||
'''Forward Throw:''' | '''Forward Throw:''' [Throws the grabbed Fighter in front of yours.] | ||
'''Back Throw:''' | '''Back Throw:''' [Throws the grabbed Fighter behind yours. Great for KOs near the edge of the stage.] | ||
'''Up Throw:''' | '''Up Throw:''' [Throws the grabbed Fighter straight up. Can lead into combos or juggles.] | ||
'''Down Throw:''' | '''Down Throw:''' [Throws the grabbed Fighter downward, usually at the ground.] | ||
== Special Attacks == | == Special Attacks == | ||
'''Neutral Special:''' | '''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.] | ||
'''Side Special:''' | '''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.] | ||
'''Up Special:''' | '''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.] | ||
'''Down Special:''' | '''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.] | ||
== Input Commands == | == Input Commands == | ||
'''Input Command:''' | '''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] | ||
[An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] |