Fighter Overview

Name: What is your Fighters name?

Author: Who made this Fighter?

Health Pool: Large, Medium, Low, etc.

Move Speed: Fast, Medium, Slow, etc.

Jump Height: High, Medium, Low, etc.

Normal Attacks (Primary)

Standing Punch: The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Punch input when standing still on the ground.

Walking Punch: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when walking forwards on the ground.

Strafing Punch: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when strafing backwards on the ground.

Rising Punch: A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Punch input while pressing the Up input.

Crouching Punch: A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Punch input when crouched.

Airborne Punch: A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Punch input while airborne.

Normal Attacks (Secondary)

Standing Kick: The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Kick input when standing still on the ground.

Walking Kick: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Kick input when walking forwards on the ground.

Strafing Kick: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when strafing backwards on the ground.

Rising Kick: A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Kick input while pressing the Up input.

Crouching Kick: A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Kick input when crouched.

Airborne Kick: A basic attack your Fighter can perform. This is usually an attack performed by pressing Kick, and the Punch input while airborne.

Input Commands

Input Command: A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) or Secondary (S) at the end.

Modifies

Modified Move: A modification or replacement to a preexisting Normal move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.