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Fighter Template: Difference between revisions

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== Fighter Overview ==
== Fighter Overview ==


Name: [What is the Name of your Fighter?]
'''Name:''' [What is the Name of your Fighter?]


Author: [Your Name, and anyone who helped make the Fighter.]
'''Author:''' [Your Name, and anyone who helped make the Fighter.]


Bio: [Write a short summary about who this Fighter is.]
'''Ability:''' [Does your Fighter have a [[Fighter Ability]]? If so, what is it? They don’t need one.]


Ability: [Does your Fighter have a [[Fighter Ability]]? If so, what is it? They don’t need one.]
'''Weight:''' [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.]


Weight: [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.]
'''Ground Speed:''' [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.]


Ground Speed: [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.]
'''Air Speed:''' [How fast does your Fighter move around in the air? Fast, Medium, Slow, etc.]


Ground Speed: [How fast does your Fighter move around in the air? Fast, Medium, Slow, etc.]
'''Jump Height:''' [How high does your Fighters jump? High, Medium, Low, etc.]


Jump: [How high does your Fighters jump? High, Medium, Low, etc.]
'''Midair Jumps:''' [How many times can your Fighter jump while in the air? Usually 1 all around.]
 
Midair Jumps: [How many times can your Fighter jump while in the air? Usually 1 all around.]
 
Received By: [How can one obtain this Fighter?]


== Normal Attacks ==
== Normal Attacks ==

Revision as of 05:57, 15 September 2025

Fighter Overview

Name: [What is the Name of your Fighter?]

Author: [Your Name, and anyone who helped make the Fighter.]

Ability: [Does your Fighter have a Fighter Ability? If so, what is it? They don’t need one.]

Weight: [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.]

Ground Speed: [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.]

Air Speed: [How fast does your Fighter move around in the air? Fast, Medium, Slow, etc.]

Jump Height: [How high does your Fighters jump? High, Medium, Low, etc.]

Midair Jumps: [How many times can your Fighter jump while in the air? Usually 1 all around.]

Normal Attacks

Jab: [A series of weak attacks your Fighter does while standing still. This has the main use of combos or just being an overall quick move in your Fighters kit.]

Forward Tilt: [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.]

Dash Attack: [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss.]

Up Tilt: [A quick upward attack used to catch enemies above your Fighter or start a combo. Great for juggling, comboing, or just covering platforms.]

Down Tilt: [A low-hitting, fast move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open.]

Aerial Attacks

Neutral Air: [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach.]

Forward Air: [A strike aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge.]

Back Air: [A strike aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents, often the most strong Aerial.]

Up Air: [A move that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage.]

Down Air: [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.]

Strong Attacks

Side Strong: [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.]

Up Strong: [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.]

Down Strong: [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.]

Grab Attacks

Grab: [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.]

Pummel: [A quick, single, repeatable hit your Fighter can do while holding a grabbed Fighter.]

Forward Throw: [Throws the grabbed Fighter in front of yours.]

Back Throw: [Throws the grabbed Fighter behind yours. Great for KOs near the edge of the stage.]

Up Throw: [Throws the grabbed Fighter straight up. Can lead into combos or juggles.]

Down Throw: [Throws the grabbed Fighter downward, usually at the ground.]

Special Attacks

Neutral Special: [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.]

Side Special: [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]

Up Special: [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]

Down Special: [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]

Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics.]

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