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'''Jump Height:''' High, Medium, Low, etc.
'''Jump Height:''' High, Medium, Low, etc.


== Normal Attacks (Punch) ==
== Normal Attacks (Primary) ==


'''Standing Punch:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Punch input when standing still on the ground.
'''Standing Punch:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Punch input when standing still on the ground.
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'''Airborne Punch:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Punch input while airborne.
'''Airborne Punch:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Punch input while airborne.


== Normal Attacks (Kick) ==
== Normal Attacks (Secondary) ==


'''Standing Kick:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Kick input when standing still on the ground.
'''Standing Kick:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Kick input when standing still on the ground.
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== Input Commands ==
== Input Commands ==


'''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Punch (P) or Kick (K) at the end.
'''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) or Secondary (S) at the end.


== Modifies ==
== Modifies ==


'''Modified Move:''' A modification or replacement to a preexisting Normal move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.
'''Modified Move:''' A modification or replacement to a preexisting Normal move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.

Revision as of 19:45, 16 October 2025

Fighter Overview

Name: What is your Fighters name?

Author: Who made this Fighter?

Health Pool: Large, Medium, Low, etc.

Move Speed: Fast, Medium, Slow, etc.

Jump Height: High, Medium, Low, etc.

Normal Attacks (Primary)

Standing Punch: The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Punch input when standing still on the ground.

Walking Punch: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when walking forwards on the ground.

Strafing Punch: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when strafing backwards on the ground.

Rising Punch: A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Punch input while pressing the Up input.

Crouching Punch: A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Punch input when crouched.

Airborne Punch: A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Punch input while airborne.

Normal Attacks (Secondary)

Standing Kick: The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Kick input when standing still on the ground.

Walking Kick: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Kick input when walking forwards on the ground.

Strafing Kick: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when strafing backwards on the ground.

Rising Kick: A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Kick input while pressing the Up input.

Crouching Kick: A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Kick input when crouched.

Airborne Kick: A basic attack your Fighter can perform. This is usually an attack performed by pressing Kick, and the Punch input while airborne.

Input Commands

Input Command: A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) or Secondary (S) at the end.

Modifies

Modified Move: A modification or replacement to a preexisting Normal move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.

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