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== Fighter Ability ==
== Fighter Gimmick ==
In Terrible Platform Fighters, a Fighter Ability or Fighter Mechanic describes a special mechanic specific to certain characters. They can grant said fighter a passive ability, a chargeable meter, extra moves in their arsenal, an ammunition system, or other mechanics that are not directly linked to their standard moveset. Certain moves and mechanics can be described as a character's "gimmick", but are not strictly fighter abilities due to being too universal or restricted to a single move.
In Terrible Platform Fighters, a Fighter Gimmick or Fighter Mechanic describes a special mechanic specific to certain characters. They can grant said fighter a passive ability, a chargeable meter, extra moves in their arsenal, an ammunition system, or other mechanics that are not directly linked to their standard moveset. Certain moves and mechanics can be described as a character's "gimmick", but are not strictly fighter abilities due to being too universal or restricted to a single move.


== List Of Fighter Abilities ==
== List Of Fighter Gimmicks= =


* Balls Of Steel: Known in fighting games as Passive Armour, Tough Guy, or Tough Body, [[Jim-Bob Barlowe]], [[The Colormen]], and [[Model A3-MLT]] will not take flinch or knockback from weaker knockback attacks At lower percents, thresholds dependent on the Fighter.
* Psychic Jump: When jumping in midair, [[Guy Pinkerton]], [[Finnegan O'Connel]], and [[Dark Lord]] will ascend in a floatier, curved trajectory.
 
* No-Seller: Known in fighting games as Passive Armour, Tough Guy, or Tough Body, [[Jim-Bob Barlowe]], [[The Colormen]], and [[Model A3-MLT]] will not take flinch or knockback from weaker knockback attacks At lower percents, with thresholds dependent on the Fighter.

Revision as of 00:38, 14 September 2025

Fighter Gimmick

In Terrible Platform Fighters, a Fighter Gimmick or Fighter Mechanic describes a special mechanic specific to certain characters. They can grant said fighter a passive ability, a chargeable meter, extra moves in their arsenal, an ammunition system, or other mechanics that are not directly linked to their standard moveset. Certain moves and mechanics can be described as a character's "gimmick", but are not strictly fighter abilities due to being too universal or restricted to a single move.

= List Of Fighter Gimmicks=

  • No-Seller: Known in fighting games as Passive Armour, Tough Guy, or Tough Body, Jim-Bob Barlowe, The Colormen, and Model A3-MLT will not take flinch or knockback from weaker knockback attacks At lower percents, with thresholds dependent on the Fighter.
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