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== Fighter Ability ==
== Fighter Gimmick ==
In Terrible Platform Fighters, a Fighter Ability or Fighter Mechanic describes a special mechanic specific to certain characters. They can grant said fighter a passive ability, a chargeable meter, extra moves in their arsenal, an ammunition system, or other mechanics that are not directly linked to their standard moveset. Certain moves and mechanics can be described as a character's "gimmick", but are not strictly fighter abilities due to being too universal or restricted to a single move.
In Terrible Platform Fighters, a Fighter Gimmick or Fighter Mechanic describes a special mechanic specific to certain characters. They can grant said fighter a passive ability, a chargeable meter, extra moves in their arsenal, an ammunition system, or other mechanics that are not directly linked to their standard moveset. Certain moves and mechanics can be described as a character's "gimmick", but are not strictly fighter abilities due to being too universal or restricted to a single move.


== List Of Fighter Abilities ==
== List Of Fighter Gimmicks==


* Balls Of Steel: Known in fighting games as Passive Armour, Tough Guy, or Tough Body, [[Jim-Bob Barlowe]], [[The Colormen]], and [[Model A3-MLT]] will not take flinch or knockback from weaker knockback attacks At lower percents.
=== Psychic Jump ===
When jumping in midair, [[Guy Pinkerton]], [[Finnegan O'Connel]], [[The Creator]] and [[Dark Lord]] will ascend in a floatier, curved trajectory. This can be cancelled by performing any attack or special.
 
=== No-Seller ===
Known in fighting games as Passive Armour, Tough Guy, or Tough Body, [[Jim-Bob Barlowe]], [[The Colormen]], and [[Model A3-MLT]] will not take flinch or knockback from weaker knockback attacks At lower percents, with thresholds dependent on the Fighter.