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Created page with "== Fighter Overview == '''Name:''' The Colormen '''Author:''' Audie '''Bio:''' This man… Well, large group glass diamonds shaped like a man, is feared everywhere. Known as The Rainbow Man Of Glass Diamonds, Colormen is known in myth and legend for being able to change its color and element with the orb within it known as the Color Core. '''Ability:''' All of Colormen's attacks change him into a different color, depending on what they do. Red is fire, Orange is expl..."   (change visibility)
 
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'''Up Air:'''  Swings his hand above himself in an arch whilst turning Green, causing leaves to shoot out above him. These leaves do chip damage, but do nothing in terms of knockback basically.
'''Up Air:'''  Swings his hand above himself in an arch whilst turning Green, causing leaves to shoot out above him. These leaves do chip damage, but do nothing in terms of knockback basically.


'''Down Air:''' Turns Violet, then violently stomps below himself with both feet. This is a very strong spike at the foot hitbox, but his legs still do moderate damage and have low angles. Additionally, his forelegs and feet are covered in poison sludge during the attack.
'''Down Air:''' Turns Purple, then violently stomps below himself with both feet. This is a very strong spike at the foot hitbox, but his legs still do moderate damage and have low angles. Additionally, his forelegs and feet are covered in poison sludge during the attack.


== Strong Attacks ==
== Strong Attacks ==
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== Grab Attacks ==
== Grab Attacks ==


'''Grab:''' [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.]
'''Grab:''' Reaches forwards with both hands. Somewhat slow grab, but has decent distance. Isn’t affected by his current element.


'''Pummel:''' [A quick, single, repeatable hit your Fighter can do while holding a grabbed Fighter.]
'''Pummel:''' A violent headbutt with moderate damage. Isn’t affected by his current element.


'''Forward Throw:''' [Throws the grabbed Fighter in front of yours.]
'''Forward Throw:''' Turns Green, then a vine thwips out from behind the grabbed player, then grabs them from The Colormen. It then throws them into the ground whilst Colormen launches. It launches at an odd angle, but doesn’t exactly kill due to its knockback scaling.


'''Back Throw:''' [Throws the grabbed Fighter behind yours. Great for KOs near the edge of the stage.]
'''Back Throw:''' Turns Orange whilst spinning, then squeezes the opponent tightly, exploding whilst they’re in his clutches. This move launches forwards with decent knockback and good scaling, making it a great kill tool on the top platform.


'''Up Throw:''' [Throws the grabbed Fighter straight up. Can lead into combos or juggles.]
Turns Orange whilst spinning, then squeezes the opponent tightly, exploding whilst they’re in his clutches. This move launches forwards with decent knockback and good scaling, making it a great kill tool on the top platform.


'''Down Throw:''' [Throws the grabbed Fighter downward, usually at the ground.]
'''Up Throw:''' Holds the opponent up while Yellow, and strangles the opponent whilst lightning comes out of his hands. He then drops the opponent, leaving them in a grounded state.
 
'''Down Throw:''' Turns Purple, vomiting poison sludge into the ground. He then grabs the opponent by the neck, slamming them into said sludge. This move does amazing damage, but has poor knockback.


== Special Attacks ==
== Special Attacks ==


'''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.]
'''Neutral Special:''' The Colormen rears back, then blasts his hand out forwards, causing a ball of whatever element he currently is to come out. Red would be a simple fireball, doing meh damage and small knockback. Orange would be a slow-accelerating explosive ball, exploding on contact. Yellow would be a ball of lightning that causes multi-hit damage. Green would be a slow moving ball of vines that wraps around the opponent for a moment on impact. Blue would be a ball of ice that is similar to Red, but it does an ice effect. Violet would be a ball of poison, similar to Red, but would apply the poison effect. Colormen would transition back to White once this move is used, but if he is White and this is used, he’ll just look at his hand whilst nothing comes out. If he holds the input, he’ll perform Spectrum Blast, but will instead do an underhand toss, which makes the ball of element circle around him. He can have up to three of these balls circling around him at once. If an opponent is to come into contact with one of these balls, it’ll do the same thing said ball does in Spectrum Blast.


'''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]
'''Side Special:''' Colormen lunges forwards. He’ll then drag them across the ground/air before letting go. Red would cause flames to burst from his hand during the drag. Orange would cause an explosion at the end of the throw, doing more knockback. Yellow would be like Red, but would be lightning. Green would make Colormen drag you through the flowers, it does less damage but it's funny. Blue would be like Red, but would be ice. Purple would be like Red, but would be poison. Colormen would transition back to White once this move is used, but if he is White and this is used, he’ll stagger whilst not grabbing.  


'''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]
'''Up Special:''' Colormen stomps down, sending a blast of the current element down, launching him up. Red is a blast of fire. Orange is an explosion, launching him higher and doing more damage. Yellow is like Red, but with lightning. Green is like Red, but with dirt and leaves, doing slightly less range. Blue is like Red, but with ice. Purple is a poison goop around his leg, giving less range. Colormen would transition back to White once this move is used, but if he is White and this is used, he’ll just kick down whilst nothing comes out.


'''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]
'''Down Special:''' Scrunches up, then hits the Wally West pose (but violent), launching an explosion based on his current element. Red would be a burst of fire all around him. Orange would simply be an explosion, being the all-rounder. Yellow would be like Red, but burst electricity. Green would be a blast of dirt and leaves all around. Blue would be like Red, but would be ice. Purple would be a poison sludge all around him. Colormen would transition back to White once this move is used, but if he is White and this is used, he’ll just do the pose whilst nothing comes out.  


== Input Commands ==
== Input Commands ==


'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]
'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]

Latest revision as of 18:53, 24 September 2025

Fighter Overview[edit]

Name: The Colormen

Author: Audie

Bio: This man… Well, large group glass diamonds shaped like a man, is feared everywhere. Known as The Rainbow Man Of Glass Diamonds, Colormen is known in myth and legend for being able to change its color and element with the orb within it known as the Color Core.

Ability: All of Colormen's attacks change him into a different color, depending on what they do. Red is fire, Orange is explosive, Yellow is electricity, Green is nature, Blue is ice, and Purple is poison. His specials will change depending on what color was last used from his Normals. He defaults to White at the start of a stock, but it goes away once a move is used.

Weight: Heavyweight

Ground Speed: Mediocre

Air Speed: Mediocre-poor

Jump Height: Meh

Midair Jumps: 1

Normal Attacks[edit]

Jab: Turns Red and slashes with his left hand, then performs a palm strike with its right whilst Yellow. Finishes by turning Blue and kicking forwards causing a icicles to erupt from said leg. Decent damage, but it doesn’t kill too reliably.

Forward Tilt: Juts his fist out whilst Green, causing a vine to swirl up from his arm before retracting. The fist part does do damage, but the vine is a sweetspot, having more r

Dash Attack: Falls to his knees whilst Purple, vomiting out a purple sludge violently down. It will quickly dissipate whilst it's going through the air, not being able to land on the ground. In return, the initial projectile is very strong, and gets weaker over time. This makes this move a kill tool at high percents.

Up Tilt: Turns Yellow, and puts his hands together above his head then separates them, causing electricity to form between his hands. This move has a somewhat slow startup, but in return is a good kill option at higher percents with modest multihit damage.

Down Tilt: Hunches over whilst Orange and kicks violently, similar to Ganondorf's Down Tilt. At his foot there will be a small explosion, which kills reliably at higher percents at ledge. He does have to recuperate, which takes a moment due to the endlag.


Aerial Attacks[edit]

Neutral Air: Whilst Orange, a small explosion occurs inside of him, exploding everywhere around him. Good startup, but suffers in endlag to get all his shard bits back together.

Forward Air: Turns Red and slashes his hand backwards, causing fire to erupt from it. This is a decent kill move at higher percents, and is pretty quick in general.

Back Air: Swings around whilst Yellow, holding his hand open. This causes a surge of electricity to come out from his arm, thriving at the hand. This is a good multihit, and there is a finisher at the hand, which kills offstage reliably at middling percents.

Up Air: Swings his hand above himself in an arch whilst turning Green, causing leaves to shoot out above him. These leaves do chip damage, but do nothing in terms of knockback basically.

Down Air: Turns Purple, then violently stomps below himself with both feet. This is a very strong spike at the foot hitbox, but his legs still do moderate damage and have low angles. Additionally, his forelegs and feet are covered in poison sludge during the attack.

Strong Attacks[edit]

Side Strong: Rears back whilst Orange during the charge. On release, Colormen claps his hands in front of himself, causing an explosion. This is an amazing kill move, but suffers from large amounts of endlag.

Up Strong: Turns Red and crouches down. Upon release, he puts his hands together above his head, he then does that “Imagination” this Spongebob does, causing an arch of fire to erupt from his hands. This fire basically covers everything on his upper half for a good moment, before returning back to normal.

Down Strong: Turns Blue and leans forwards. On release, he slams down in front of him, causing an icicle to spike out from the ground, then turns around and slams behind himself, causing an icicle to spike out from the ground. Despite being his least damaging Strong, it is very disjointed.

Grab Attacks[edit]

Grab: Reaches forwards with both hands. Somewhat slow grab, but has decent distance. Isn’t affected by his current element.

Pummel: A violent headbutt with moderate damage. Isn’t affected by his current element.

Forward Throw: Turns Green, then a vine thwips out from behind the grabbed player, then grabs them from The Colormen. It then throws them into the ground whilst Colormen launches. It launches at an odd angle, but doesn’t exactly kill due to its knockback scaling.

Back Throw: Turns Orange whilst spinning, then squeezes the opponent tightly, exploding whilst they’re in his clutches. This move launches forwards with decent knockback and good scaling, making it a great kill tool on the top platform.

Turns Orange whilst spinning, then squeezes the opponent tightly, exploding whilst they’re in his clutches. This move launches forwards with decent knockback and good scaling, making it a great kill tool on the top platform.

Up Throw: Holds the opponent up while Yellow, and strangles the opponent whilst lightning comes out of his hands. He then drops the opponent, leaving them in a grounded state.

Down Throw: Turns Purple, vomiting poison sludge into the ground. He then grabs the opponent by the neck, slamming them into said sludge. This move does amazing damage, but has poor knockback.

Special Attacks[edit]

Neutral Special: The Colormen rears back, then blasts his hand out forwards, causing a ball of whatever element he currently is to come out. Red would be a simple fireball, doing meh damage and small knockback. Orange would be a slow-accelerating explosive ball, exploding on contact. Yellow would be a ball of lightning that causes multi-hit damage. Green would be a slow moving ball of vines that wraps around the opponent for a moment on impact. Blue would be a ball of ice that is similar to Red, but it does an ice effect. Violet would be a ball of poison, similar to Red, but would apply the poison effect. Colormen would transition back to White once this move is used, but if he is White and this is used, he’ll just look at his hand whilst nothing comes out. If he holds the input, he’ll perform Spectrum Blast, but will instead do an underhand toss, which makes the ball of element circle around him. He can have up to three of these balls circling around him at once. If an opponent is to come into contact with one of these balls, it’ll do the same thing said ball does in Spectrum Blast.

Side Special: Colormen lunges forwards. He’ll then drag them across the ground/air before letting go. Red would cause flames to burst from his hand during the drag. Orange would cause an explosion at the end of the throw, doing more knockback. Yellow would be like Red, but would be lightning. Green would make Colormen drag you through the flowers, it does less damage but it's funny. Blue would be like Red, but would be ice. Purple would be like Red, but would be poison. Colormen would transition back to White once this move is used, but if he is White and this is used, he’ll stagger whilst not grabbing.

Up Special: Colormen stomps down, sending a blast of the current element down, launching him up. Red is a blast of fire. Orange is an explosion, launching him higher and doing more damage. Yellow is like Red, but with lightning. Green is like Red, but with dirt and leaves, doing slightly less range. Blue is like Red, but with ice. Purple is a poison goop around his leg, giving less range. Colormen would transition back to White once this move is used, but if he is White and this is used, he’ll just kick down whilst nothing comes out.

Down Special: Scrunches up, then hits the Wally West pose (but violent), launching an explosion based on his current element. Red would be a burst of fire all around him. Orange would simply be an explosion, being the all-rounder. Yellow would be like Red, but burst electricity. Green would be a blast of dirt and leaves all around. Blue would be like Red, but would be ice. Purple would be a poison sludge all around him. Colormen would transition back to White once this move is used, but if he is White and this is used, he’ll just do the pose whilst nothing comes out.

Input Commands[edit]

Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]

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