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== Special Attacks ==
== Special Attacks ==


'''Neutral Special:''' Fire Ball Spell: Talent Knight equips the Fire Ball Spell. The input must be held to actually work. Talent Knight will clench his fist and lean down a little, charging a Fire Ball for 15 Mana. When it's ready, fire particles form around Talent Knights hand. Talent Knight can hold the input indefinitely, and he'll move around like normal (won't be able to do any attacks) whilst the fire ball is charged. On release, Talent Knight throws a ball of flame outwards in an arch. On contact with an opponent or surface, it'll explode into a small burst. This is a good kill tool at higher precents. If Talent Knight doesn't have 15 MP, he'll look at his hand confused whilst nothing comes out.
'''Neutral Special:''' Fire Ball Spell: Talent Knight equips the Fire Ball Spell. The input must be held to actually work. Talent Knight will clench his fist and lean down a little, charging a Fire Ball for 15 Mana. When it's ready, fire particles form around Talent Knights hand. Talent Knight can hold the input indefinitely, and he'll move around like normal (won't be able to do any attacks) whilst the fire ball is charged. On release, Talent Knight throws a ball of flame outwards in an arch. On contact with an opponent or surface, it'll explode into a small burst. This is a good kill tool at higher precents. If Talent Knight doesn't have 15 MP, he'll look at his hand confused whilst nothing comes out.


'''Side Special:''' Spear Of Return: Talent Knight throws a Spear Of Return over his head in an arch, costing 10 Mana. The spear will either hit an opponent and despawn, or hit the stage and stick in it. Talent Knight can throw another spear, and if there's a preexisting one, it’ll glow white, but will despawn after 20 seconds of glowing white. Talent Knight can have up to 3 white spears at a time; if he throws another spear with one already out, the least recent one will despawn automatically. If Talent Knight holds the input with at least one existing white spear out, that white spear will explode in a flash of light. The flash doesn’t kill, but it does somewhat strong multihit damage, similar to Mega Man’s Side Special. Additionally, if Talent Knight is about to throw a spear and it hits the side of the stage while still in his hands, the spear will stick into the wall, similar to Sephiroth's Forward Air. From here, Talent Knight can either press down or jump, and it’ll leave the spear to act as sort of a semisolid platform, but still behave like a spear.
'''Side Special:''' Grasping Spell: Talent Knight will step forwards and reach his hand out, and if there's a person a short distance in front of him, they'll be grabbed by a hand. This hand stuns the person grabbed and it rapidly depletes Mana, disappearing once no Mana is left. This hand can be mashed out of, and only one can be onscreen at a time. From here, Talent Knight can attack the opponent who's grabbed, making the hand dissapear. If Talent Knight doesn't have any Mana, he'll look at his hand confused whilst nothing comes out.


'''Up Special:''' Wind Spell: Talent Knight equips the Wind Spell. Talent Knight faces his hand down, and a gust of wind shoots from his hand, pushing him upwards at a moderate rate. It can be angled left or right, but it mainly moves him up. This move does no damage, but does have a dangerous windbox that moves opponents downwards. If Talent Knight runs out of Mana, he goes into freefall.
'''Up Special:''' Wind Spell: Talent Knight equips the Wind Spell. Talent Knight faces his hand down, and a gust of wind shoots from his hand, pushing him upwards at a moderate rate. It can be angled left or right, but it mainly moves him up. This move does no damage, but does have a dangerous windbox that moves opponents downwards. If Talent Knight runs out of Mana, he goes into freefall.
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