Talent Knight: Difference between revisions

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'''Forward Tilt:''' A shield bash of the Normal Shield. It has priority against other attacks and can reverse some physical-based projectiles, but has overall poor damage and endlag.  
'''Forward Tilt:''' A shield bash of the Normal Shield. It has priority against other attacks and can reverse some physical-based projectiles, but has overall poor damage and endlag.  


'''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss. Mainly the "tilt" that's best for KO'ing.]
'''Dash Attack:''' Talent Knight jumps forwards and raises the Ranger Sword above his head. He then slams it parallel to the ground. It has somewhat high startup, but in return it does good damage and knockback. Though, it does not kill until marginally higher percent's. Also, it has bad ending lag.


'''Up Tilt:''' [An attack that is directed in the upwards area of your Fighter, somewhere in the area above their head. Good for attacking opponents Who are above your Fighter, or for juggling.]
'''Up Tilt:''' Swings the Ranger Sword in front of himself from low to high, ending above his head. It knocks opponents above him upwards, not really hitting above himself. It has good base knockback, but it's knockback scaling is awful, with meaningful knockback changes seen at WAY higher percents.


'''Down Tilt:''' [A low-hitting move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open, with the bonus of being fast.]
'''Down Tilt:''' A swing of the Ranger Sword, low to the ground. It's quick and somewhat spammable, but it has poor damage. It does boast high chances to trip opponents.


== Aerial Attacks ==
== Aerial Attacks ==


'''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach, given how quick it is to come out.]
'''Neutral Air:''' Talent Knight takes out the Golden Cudgel and spins it, causing it to rotate quickly, similar to Pit’s Neutral Air. It damages opponents on all sides and snuffs out projectiles. Isn’t a dragdown aerial, it does one hit instead.


'''Forward Air:''' [An attack aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge, with similar use to Neutral Air.]
'''Forward Air:''' Swings the Ranger Sword forwards in an down to up motion. If the attack input is pressed a second time after the first, Talent Knight will follow up by swinging the Ranger Sword down, spiking opponents who aren't too close to him. This spike can kill at higher percents, but the first hit by itself knocks forwards and is good too.


'''Back Air:''' [An attack aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents. Often the most strong Aerial, but might have poor frame data.]
'''Back Air:''' Spins his body around and Swings the Ranger Sword backwards in a side-to-side motion. Good knockback scaling, but it isn’t a very good kill tool unless you're far offstage.


'''Up Air:''' [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.]
'''Up Air:''' Juts the Ranger Sword straight up.


'''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths, but not all of the time.]
'''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths, but not all of the time.]