Talent Knight: Difference between revisions
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'''Neutral Special:''' Fire Ball Spell: Talent Knight equips the Fire Ball Spell. The input must be held to actually work. Talent Knight will clench his fist and lean down a little, charging a Fire Ball for 15 Mana. When it's ready, fire particles form around Talent Knights hand. Talent Knight can hold the input indefinitely, and he'll move around like normal (won't be able to do any attacks) whilst the fire ball is charged. On release, Talent Knight throws a ball of flame outwards in an arch. On contact with an opponent or surface, it'll explode into a small burst. This is a good kill tool at higher precents. If Talent Knight doesn't have 15 MP, he'll look at his hand confused whilst nothing comes out. | '''Neutral Special:''' Fire Ball Spell: Talent Knight equips the Fire Ball Spell. The input must be held to actually work. Talent Knight will clench his fist and lean down a little, charging a Fire Ball for 15 Mana. When it's ready, fire particles form around Talent Knights hand. Talent Knight can hold the input indefinitely, and he'll move around like normal (won't be able to do any attacks) whilst the fire ball is charged. On release, Talent Knight throws a ball of flame outwards in an arch. On contact with an opponent or surface, it'll explode into a small burst. This is a good kill tool at higher precents. If Talent Knight doesn't have 15 MP, he'll look at his hand confused whilst nothing comes out. | ||
'''Side Special:''' Grasping Spell: Talent Knight will step forwards and reach his hand out, and if there's a person a short distance in front of him, they'll be | '''Side Special:''' Grasping Spell: Talent Knight will step forwards and reach his hand out, and if there's a person a short distance in front of him, they'll be grasped by a magic hand. This hand stuns the person grabbed and it rapidly depletes Mana, disappearing once no Mana is left. This hand can be mashed out of, and only one can be onscreen at a time. From here, Talent Knight can attack the opponent who's grabbed, making the hand disappear. If Talent Knight doesn't have any Mana, he'll look at his hand confused whilst nothing comes out. | ||
'''Up Special:''' Wind Spell: Talent Knight equips the Wind Spell. Talent Knight faces his hand down, and a gust of wind shoots from his hand, pushing him upwards at a moderate rate. It can be angled left or right, but it mainly moves him up. This move does no damage, but does have a dangerous windbox that moves opponents downwards. If Talent Knight runs out of Mana, he goes into freefall. | '''Up Special:''' Wind Spell: Talent Knight equips the Wind Spell. Talent Knight faces his hand down, and a gust of wind shoots from his hand, pushing him upwards at a moderate rate. It can be angled left or right, but it mainly moves him up. This move does no damage, but does have a dangerous windbox that moves opponents downwards. If Talent Knight runs out of Mana, he goes into freefall. | ||
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'''Input Command 1:''' Kick: Upon doing the input command "🡦, 🡢, S" Talent Knight winds his leg up, then kicks straight forward, diagonally down when airborne. The kick lingers, boasting a powerful hit on the initial kick. He holds his leg out for a moment more, then pulls back. Kick has no knockback scaling and has medium knockback. On the ground, it knocks enemies backwards, forcing a knockdown. In the air, it's a weakish spike. Additionally, if the airborne version is landed, it'll cause Talent Knight to be popped up, similar to Links Down Air. Kick suffers from somewhat poor startup and meh damage. | '''Input Command 1:''' Kick: Upon doing the input command "🡦, 🡢, S" Talent Knight winds his leg up, then kicks straight forward, diagonally down when airborne. The kick lingers, boasting a powerful hit on the initial kick. He holds his leg out for a moment more, then pulls back. Kick has no knockback scaling and has medium knockback. On the ground, it knocks enemies backwards, forcing a knockdown. In the air, it's a weakish spike. Additionally, if the airborne version is landed, it'll cause Talent Knight to be popped up, similar to Links Down Air. Kick suffers from somewhat poor startup and meh damage. | ||
'''Input Command 2:''' Energy Transforming Bow: If Talent Knight performs the input string “🡧, 🡣, 🡧, 🡣, S” Talent Knight will take out the Energy Transforming Bow. He’ll charge up an arrow when the input is held. He can angle the bow up and down 45°. On release, Talent Knight fires the bow, releasing an arrow that doesn’t follow gravity, which costs 20 Mana. Said arrow will pierce through opponents and rebound off walls. If Talent Knight doesn't have 20 MP, he'll take out the bow and transform it into Sword mode,slashing it forwards. | |||
'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] | '''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] |