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Smoker Johnson: Difference between revisions

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Created page with "== Fighter Overview == '''Name:''' Smoker Johnson '''Author:''' Audie '''Bio:''' He's the TPF Beta character. He's cool. '''Ability:''' None '''Weight:''' Middleweight '''Ground Speed:''' Medium '''Air Speed:''' Medium '''Jump Height:''' Medium '''Midair Jumps:''' 1 == Normal Attacks == '''Jab:''' A left jab, followed by a right cross. He finishes by taking his cigar from his mouth, and giving the opponent a cigar burn. It deals moderate damage, and the finish..."   (change visibility)
 
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'''Neutral Special:''' Revolver: Whips out his trusty revolver, and starts firing. If the input is held, Johnathan can shoot in all eight directions, excluding downwards if he's grounded. These shots do poor damage, unless someone is shot at point blank, then it becomes a very good kill tool. After six shots, Johnson will have to reload.
'''Neutral Special:''' Revolver: Whips out his trusty revolver, and starts firing. If the input is held, Johnathan can shoot in all eight directions, excluding downwards if he's grounded. These shots do poor damage, unless someone is shot at point blank, then it becomes a very good kill tool. After six shots, Johnson will have to reload.
   
   
'''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]
'''Side Special:''' Blazing Dash: Dashes forwards with his cigar in hand, similar to Falcon Kick. If he comes into contact with someone, he'll grapple onto them, giving them a cigar burn before bouncing off as they are launched down. This move boasts decent damage, and has good knockback scaling.


'''Up Special:''' Smoke Puff: Johnson blows a big puff of smoke all around himself, which quickly dissipates. When the smoke clears, Johnson will not be there. During the time that Johnson isn't there, the player can press any input and that's where Johnson will be after a moment. Upon reappearing from another puff of smoke, he will go into freefall. Both clouds of smoke do poor damage, but enough knockback to knock enemies away well.
'''Up Special:''' Smoke Puff: Johnson blows a big puff of smoke all around himself, which quickly dissipates. When the smoke clears, Johnson will not be there. During the time that Johnson isn't there, the player can press any input and that's where Johnson will be after a moment. Upon reappearing from another puff of smoke, he will go into freefall. Both clouds of smoke do poor damage, but enough knockback to knock enemies away well.


'''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]
'''Down Special:''' Edge Counter: Johnson will take a puff from his cigar. If he is hit during this time, he'll counterattack by blowing the smoke in the opponents face. This puts the opponent into a very quick crumple state, as well as doing remarkable damage. If he isn't hit, he'll be healed but in return have a bit of endlag.


== Input Commands ==
== Input Commands ==


'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]
'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]
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