Smoker Johnson: Difference between revisions

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== Fighter Overview ==
== Fighter Overview ==


'''Name:''' Smoker Johnson
'''Name:''' What is your Fighters name?


'''Author:''' Audie P.
'''Author:''' Who made this Fighter?


'''Health Pool:''' Medium
'''Bio:''' A short backstory/description.


'''Move Speed:''' Medium
'''Health Pool:''' Large, Medium, Low, etc.


'''Jump Height:''' Medium
'''Move Speed:''' Fast, Medium, Slow, etc.


== Primary Attacks ==
'''Jump Height:''' High, Medium, Low, etc.
 
'''Ability:''' Does your Fighter have an ability?
 
== Primary Normals ==


'''Standing Primary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.
'''Standing Primary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.
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'''Airborne Primary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.
'''Airborne Primary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.


== Secondary Attacks ==
== Primary Specials ==
 
'''Primary Special:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials.
 
== Secondary Normals ==


'''Standing Secondary:''' Johnson performs an elbow strike of the left arm, followed by an upwards hook of the right. He finishes by taking his cigar out of his mouth and giving the opponent a cigar burn. Each hit does decent damage, but the finisher has somewhat high endlag.
'''Standing Secondary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.


'''Walking Secondary:''' Johnson takes his cigar out of his mouth and swings it from high to low. It does impressive damage and can overhead, but it followed by poor endlag so Johnson can put his cigar back in his mouth.
'''Walking Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.


'''Strafing Secondary:''' If pressed, Johnson would take his cigar out of his mouth, and breath smoke outwards. The smoke would do rapid but small tick damage and flinch on opponents. It then has substantial endlag. If held, Johnson breathes out whilst slowly walking backwards. Additionally, this move is out for a long time. It then has substantial endlag.
'''Strafing Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.


'''Rising Secondary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.
'''Rising Secondary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.
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'''Crouching Secondary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.
'''Crouching Secondary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.


'''Airborne Secondary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Secondary, and the Punch input while airborne.
'''Airborne Secondary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne.
 
== Input Commands ==
 
'''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) or Secondary (S) at the end.


== Modifies ==
== Secondary Specials ==


'''Modified Move:''' A modification or replacement to a preexisting Normal move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.
'''Secondary Special:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.