Smoker Johnson: Difference between revisions
No edit summary (change visibility) |
No edit summary (change visibility) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
== Fighter Overview == | == Fighter Overview == | ||
'''Name:''' | '''Name:''' What is your Fighters name? | ||
'''Author:''' | '''Author:''' Who made this Fighter? | ||
''' | '''Bio:''' A short backstory/description. | ||
''' | '''Health Pool:''' Large, Medium, Low, etc. | ||
''' | '''Move Speed:''' Fast, Medium, Slow, etc. | ||
== Primary | '''Jump Height:''' High, Medium, Low, etc. | ||
'''Ability:''' Does your Fighter have an ability? | |||
== Primary Normals == | |||
'''Standing Primary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground. | '''Standing Primary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground. | ||
Line 25: | Line 29: | ||
'''Airborne Primary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne. | '''Airborne Primary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne. | ||
== Secondary | == Primary Specials == | ||
'''Primary Special:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials. | |||
== Secondary Normals == | |||
'''Standing Secondary:''' | '''Standing Secondary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground. | ||
'''Walking Secondary:''' | '''Walking Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground. | ||
'''Strafing Secondary:''' | '''Strafing Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground. | ||
'''Rising Secondary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input. | '''Rising Secondary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input. | ||
Line 37: | Line 45: | ||
'''Crouching Secondary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched. | '''Crouching Secondary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched. | ||
'''Airborne Secondary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing | '''Airborne Secondary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne. | ||
== | == Secondary Specials == | ||
''' | '''Secondary Special:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials. |