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'''Author:''' Who made this Fighter?
'''Author:''' Who made this Fighter?


'''Weight:''' Heavy, Medium, Light, etc.
'''Bio:''' A short backstory/description.
 
'''Health Pool:''' Large, Medium, Low, etc.


'''Move Speed:''' Fast, Medium, Slow, etc.
'''Move Speed:''' Fast, Medium, Slow, etc.
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'''Jump Height:''' High, Medium, Low, etc.
'''Jump Height:''' High, Medium, Low, etc.


== Normal Attacks (Punch) ==
'''Ability:''' Does your Fighter have an ability?
 
== Primary Normals ==
 
'''Standing Primary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.
 
'''Walking Primary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.


'''Standing Punch:'''
'''Strafing Primary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. Standing Punch usually has quick speed, but has poor range and damage.


'''Walking Punch:'''
'''Rising Primary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking.
Walking Punch usually has decent speed, but has meh range and damage.


'''Strafing Punch:'''
'''Crouching Primary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing.
Strafing Punch usually has good damage, but in return boasts poor startup.


'''Crouching Punch:'''
'''Airborne Primary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.


'''Airborne Punch:'''
== Primary Specials ==
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair.
Airborne Punch is usually an attack directed forwards, with usually balanced stats.


== Normal Attacks (Kick) ==
'''Primary Special:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials.


'''Standing Kick:'''
== Secondary Normals ==
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing.
Standing Kick usually has good range, but has meh damage and speed in return.


'''Walking Kick:'''
'''Standing Secondary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking.
Walking Kick usually has decent range, but has poor speed and damage.


'''Strafing Kick:'''
'''Walking Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing.
Strafing Kick usually is an all rounding tool, with equal pros and cons.


'''Crouching Kick:'''
'''Strafing Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched.
Crouching Kick is usually quick and has good range, but has poor damage.


'''Airborne Kick:'''
'''Rising Secondary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair.
Airborne Kick is usually an attack directed downwards, with usually balanced stats.


== Input Commands ==
'''Crouching Secondary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.


'''Input Command:'''
'''Airborne Secondary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne.
A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Punch (P) or Kick (K) at the end.


== Modifies ==
== Secondary Specials ==


'''Modified Move:''' A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.
'''Secondary Special:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.

Latest revision as of 02:08, 18 October 2025

Fighter Overview[edit]

Name: What is your Fighters name?

Author: Who made this Fighter?

Bio: A short backstory/description.

Health Pool: Large, Medium, Low, etc.

Move Speed: Fast, Medium, Slow, etc.

Jump Height: High, Medium, Low, etc.

Ability: Does your Fighter have an ability?

Primary Normals[edit]

Standing Primary: The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.

Walking Primary: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.

Strafing Primary: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.

Rising Primary: A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.

Crouching Primary: A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.

Airborne Primary: A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.

Primary Specials[edit]

Primary Special: A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials.

Secondary Normals[edit]

Standing Secondary: The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.

Walking Secondary: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.

Strafing Secondary: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.

Rising Secondary: A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.

Crouching Secondary: A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.

Airborne Secondary: A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne.

Secondary Specials[edit]

Secondary Special: A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.

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