Neil Aphillia: Difference between revisions
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'''Neutral Special:''' Holy Balls!: Neil starts reading from his Bible, the other hand holds an orb of holy light. The charge that makes it more powerful lasts 4 seconds, but he can hold the charge indefinitely, until he jumps or rolls, which causes him to pocket it. The orb being fully charged is signified by Neil's hands glowing with holy light. When the orb is sent out, it will move faster or slower depending on if the charge was short or long, as well as do more damage. On contact, it hits up to five times before doing a finisher, which boasts high knockback, being able to kill at high and sometimes middling percents. It does have a small bit of startup and endlag. | '''Neutral Special:''' Holy Balls!: Neil starts reading from his Bible, the other hand holds an orb of holy light. The charge that makes it more powerful lasts 4 seconds, but he can hold the charge indefinitely, until he jumps or rolls, which causes him to pocket it. The orb being fully charged is signified by Neil's hands glowing with holy light. When the orb is sent out, it will move faster or slower depending on if the charge was short or long, as well as do more damage. On contact, it hits up to five times before doing a finisher, which boasts high knockback, being able to kill at high and sometimes middling percents. It does have a small bit of startup and endlag. | ||
'''Side Special:''' Neil shoves his palm out forwards quickly | '''Side Special:''' Neil shoves his palm out forwards quickly, causing a ghost hand to fly out forwards. Coming into contact with this hand will cause it to grab you, then push you forwards whilst dealing chip damage. It can be mashed out of pretty easily, but they're pretty spammable. Only two hands can be out onstage at a time. | ||
'''Up Special:''' | '''Up Special:''' |
Revision as of 02:24, 8 October 2025
Fighter Overview
Name: Neil Apphilia
Author: Rae
Bio: This is Neil. He wasn’t born faithful, but when he found the Church at eighteen, he thought he'd finally filled the void inside. That was until some guy who looked like him just HAD to kidnap some kid, and the Church thought it was Neil! So the Church tossed him aside without a second thought. So what did he do? He took up necromancy. Wenty do.
Ability: None
Weight: Middleweight, leaning heavily towards light
Ground Speed: Fast
Air Speed: Moderate-fast, but is floaty
Jump Height: Alright, but is floaty
Midair Jumps: 1
Normal Attacks
Jab: A palm strike of the left hand, followed by a roundhouse kick of the left leg, both boasting poor damage. He finishes by hitting the opponent with his cross, which does better damage. Additionally, there is a hitbox right on the cross which boasts slightly more damage.
Forward Tilt: Swings his rosary forwards. It's angleable upwards or downwards. There is a sweetspot on the cross that does more damage and knockback. It has good startup and meh endlag, making it somewhat spammable.
Dash Attack: Neil stops running and juts his hand with his cross out a little, sliding forwards a bit. His entire arm is a hitbox that gets weaker overtime, except the cross. The cross is a sweetspot, boasting the most damage and knockback. Neil has long endlag after this.
Up Tilt: Neil raises his cross up like a relic in one hand high above his head. If the opponent hits his arm, it does less damage, but if his cross hits the opponent, it does substantially more damage and slightly more knockback.
Down Tilt: A sweeping kick across the floor, boasting somewhat low damage. It has meh knockback and frame data, and has a relatively low chance to trip.
Aerial Attacks
Neutral Air: Spins his rosary all around himself once. It's somewhat weak and boasts meh knockback and scaling, but it is good for getting a move out fast and snuffing out projectiles.
Forward Air: A quick, outward jut of his cross, boasting good startup but poor endlag. If the opponent hits his arm, it does less damage, but if his cross hits the opponent, it does substantially more damage and slightly more knockback.
Back Air: A donkey kick behind himself. It boasts a good bit of startup, but in return it does good knockback, being able to kill offstage at higher percents. It also boast decent range as Neil sticks his leg out, but it gets weaker over time.
Up Air: A spinning swipe with his cross in his hand from right to left. It had decent base knockback and decent scaling, mainly on the cross. The arm part is poor. This move suffers from endlag, and the late hit launches sideways somewhat.
Down Air: Stomps twice downwards. Neil has a weak spike on the second stomp if he is to hit the opponent with his foot. This move slightly more startup than his other tilts, and also does a little more damage.
Strong Attacks
Side Strong:
Up Strong:
Down Strong:
Grab Attacks
Grab:
Pummel:
Forward Throw:
Back Throw:
Up Throw:
Down Throw:
Special Attacks
Neutral Special: Holy Balls!: Neil starts reading from his Bible, the other hand holds an orb of holy light. The charge that makes it more powerful lasts 4 seconds, but he can hold the charge indefinitely, until he jumps or rolls, which causes him to pocket it. The orb being fully charged is signified by Neil's hands glowing with holy light. When the orb is sent out, it will move faster or slower depending on if the charge was short or long, as well as do more damage. On contact, it hits up to five times before doing a finisher, which boasts high knockback, being able to kill at high and sometimes middling percents. It does have a small bit of startup and endlag.
Side Special: Neil shoves his palm out forwards quickly, causing a ghost hand to fly out forwards. Coming into contact with this hand will cause it to grab you, then push you forwards whilst dealing chip damage. It can be mashed out of pretty easily, but they're pretty spammable. Only two hands can be out onstage at a time.
Up Special:
Down Special:
Input Commands
Input Command 1: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics. For example, Terry’s Power Geyser is one of his Input Commands as it rewards him with a more powerful attack for doing an input string. This assumes your Fighter is facing right.]