Neil Aphillia: Difference between revisions
BigMistahFord (talk | contribs | block) Created page with "== Fighter Overview == '''Name:''' Neil "Reverend" Apphilia '''Author:''' Rae P. '''Bio:''' This is Neil. He wasn’t born faithful, but when he found the Church at eighteen, he thought he'd finally filled the void inside. That was until some guy who looked like him just HAD to kidnap some kid, and the Church thought it was Neil! So the Church tossed him aside without a second thought. So what did he do? He took up necromancy. Wenty do. '''Ability:''' None '''Weight..." (change visibility) |
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'''Down Strong:''' Neil starts reading something from his Bible. On the release of the attack, Neil points downwards on one side, causing a flash of holy light on that side, and then the other side, causing a beam of holy light on that side. Because of how good its damage is, the light flashes for a very short amount of time. | '''Down Strong:''' Neil starts reading something from his Bible. On the release of the attack, Neil points downwards on one side, causing a flash of holy light on that side, and then the other side, causing a beam of holy light on that side. Because of how good its damage is, the light flashes for a very short amount of time. | ||
== Grab Attacks == | == Grab Attacks == | ||
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'''Forward Throw:''' Matthew 21:12-13: Picks up opponent and places opponent on a table that pops up from holy light. He then proceeds to flip over the table. Best throw option as it does the most damage and knockback scaling, making it good for kills at high percents.. | '''Forward Throw:''' Matthew 21:12-13: Picks up opponent and places opponent on a table that pops up from holy light. He then proceeds to flip over the table. Best throw option as it does the most damage and knockback scaling, making it good for kills at high percents.. | ||
'''Back Throw:''' Spins opponent around and tosses them. It isn’t a kill throw, but more of a repositioning tool. Poor knockback scaling. | '''Back Throw:''' Spins opponent around and tosses them. It isn’t a kill throw, but more of a repositioning tool. Poor knockback scaling. |
Revision as of 23:58, 15 September 2025
Fighter Overview
Name: Neil "Reverend" Apphilia
Author: Rae P.
Bio: This is Neil. He wasn’t born faithful, but when he found the Church at eighteen, he thought he'd finally filled the void inside. That was until some guy who looked like him just HAD to kidnap some kid, and the Church thought it was Neil! So the Church tossed him aside without a second thought. So what did he do? He took up necromancy. Wenty do.
Ability: None
Weight: Middleweight, leaning heavily towards light
Ground Speed: Fast
Air Speed: Moderate-fast, but is floaty
Jump Height: Alright, but is floaty
Midair Jumps: 1
Normal Attacks
Jab: A hook of his right hand, followed by a left jab, finishes by front kicking the opponent. Just a typical jab, nothing special. Oh yeah, except, the second and third hits don’t combo into eachother.
Forward Tilt: Neil juts out the cross forwards. If the opponent hits his arm, it does less damage, but if his cross hits the opponent, it does substantially more damage and slightly more knockback. This boasts short startlag in return for somewhat high endlag.
Dash Attack: Neil lunges out and brings his cross over his head. He then stabs the ground, or the opponent if he’s lucky. This travels a lot of space, and his cross is a sweetspot that kills consistently at high percents, as his arm is a sourspot.
Up Tilt: Raises his cross up like a relic in one hand high above his head. If the opponent hits his arm, it does less damage, but if his cross hits the opponent, it does substantially more damage and slightly more knockback.
Down Tilt: A sweeping kick across the floor. It's high endlag and odd knockback angle make it poor for starting combos.
Aerial Attacks
Neutral Air: Neil performs a sex kick, which lingers. It gets weaker over time even if it already is somewhat weak, but it is good for getting a move out fast and snuffing out projectiles.
Forward Air: A quick, outward jut of his cross. If the opponent hits his arm, it does less damage, but if his cross hits the opponent, it does substantially more damage and slightly more knockback.
Back Air: Swings his foot around and kicks behind him. Good knockback, and somewhat decent scaling, making it a good finisher offstage at higher percents.
Up Air: Swipes his cross up from one side to the other above him. If the opponent hits his arm, it does less damage, but if his cross hits the opponent, it does substantially more damage and slightly more knockback.
Down Air: A downward thrust with the cross. It boasts a strong spike if Neil hits the initial few frames of the cross being out, but it does have a very weak spike during the other frames of the cross being out. If the opponent hits his arm during this move, it won’t spike.
Strong Attacks
Side Strong: Neil starts reading something from his Bible. On the release of the attack, Neil points diagonally downwards and a beam of holy light flashes onto the ground, doing immense damage. Because of how good its damage is, the light flashes for a very short amount of time.
Up Strong: Neil starts reading something from his Bible. On the release of the attack, Neil points upwards and a cross of holy light flashes, doing immense damage. Because of how good its damage is, the light flashes for a very short amount of time.
Down Strong: Neil starts reading something from his Bible. On the release of the attack, Neil points downwards on one side, causing a flash of holy light on that side, and then the other side, causing a beam of holy light on that side. Because of how good its damage is, the light flashes for a very short amount of time.
Grab Attacks
Grab: Reaches out with non-dominant hand to grab opponent. Poor range.
Pummel: Punches opponent with dominant hand, moderate damage and speed.
Forward Throw: Matthew 21:12-13: Picks up opponent and places opponent on a table that pops up from holy light. He then proceeds to flip over the table. Best throw option as it does the most damage and knockback scaling, making it good for kills at high percents..
Back Throw: Spins opponent around and tosses them. It isn’t a kill throw, but more of a repositioning tool. Poor knockback scaling.
Up Throw: Neil prays, a holy light comes from above, takes the opponent upwards. Very good for repositioning, as it sends opponents straight up, with modest knockback scaling.
Down Throw: Neil takes the opponent by the head and slams them downwards. It does decent damage, but has poor knockback, which could lead to tech chases.
Special Attacks
Neutral Special: Holy Balls!: Neil takes out his cross and starts reading from his Bible. The cross shines brighter and brighter with holy light, signaling that the attack will do more damage. When the attack is released, Neil will close the Bible and expel the energy from the cross, sending a ball-like projectile with properties similar to Mewtwo’s Neutral Special, with its damage and size scaling with charge. It can be angled slightly up or slightly down. It does multihit damage to the opponent and sends them flying, making it a good finisher at mid to even high percents.
Side Special: Grave Mistake: Slams his cross in the ground, causing a grave and dirt to pop out. From the dirt comes a skeleton with startlag for it to dig itself from the ground. Once the skeleton is fully out, it will walk forwards. Anyone who runs into the skeleton will be damaged, but it does somewhat poor knockback.
Up Special: Holy Rapture: Neil floats upwards quickly as holy light shines on him. This recovery is somewhat slow, but it travels a lot of distance, and it has moderate control horizontally, but it excells in verticality. After the peak of the ascent, Neil goes into freefall.
Down Special: Pray: Neil prays, gaining 1 Percent back per half second. Whilst praying, a small projectile barrier will form around Neil. Why? Because when Neil presses down, he kneels. So, that means Neil is kneeling, which is a Neil reference. Neil reference? That sounds like Neil Reverend if you ask me.
Input Commands
Input Command 1: If Neil does the input string "🡣, 🡣, 🡦, 🡢, S", he'll overhand a projectile similar to Holy Balls, but it's smaller and wobbles somewhat whilst moving forwards slowly. This ball will not do damage upon contact, but will circle around the opponent. After about ten seconds, it'll go into them, finally damaging them. An opponent can have up to 3 circling them at a time.
Input Command 2: "🡡, 🡡, 🡥, 🡢, S", he'll underhand a projectile similar to Holy Balls, but it will circle himself. These can block attacks and hit any opponents getting too close, but will disappear on contact. After about ten seconds, said projectile will disappear from Neil. Neil can have up to 3 circling himself at a time.