Jim-Bob Barlowe: Difference between revisions
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'''Neutral Air:''' Jim-Bob performs his signature move, “THE HOTDOG SMACK”, where Jim-Bob performs a flying knee at his opponents. The move has sex kick properties, but kinda has high endlag. This is a pretty consistent kill move. | '''Neutral Air:''' Jim-Bob performs his signature move, “THE HOTDOG SMACK”, where Jim-Bob performs a flying knee at his opponents. The move has sex kick properties, but kinda has high endlag. This is a pretty consistent kill move. | ||
'''Forward Air:''' | '''Forward Air:''' [An attack aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge, with similar use to Neutral Air.] | ||
'''Back Air:''' | '''Back Air:''' [An attack aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents. Often the most strong Aerial, but might have poor frame data.] | ||
'''Up Air:''' | '''Up Air:''' [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.] | ||
'''Down Air:''' | '''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths, but not all of the time.] | ||
== Strong Attacks == | == Strong Attacks == | ||
'''Side Strong:''' | '''Side Strong:''' [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.] | ||
'''Up Strong:''' | '''Up Strong:''' [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.] | ||
'''Down Strong:''' | '''Down Strong:''' [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.] | ||
== Grab Attacks == | == Grab Attacks == | ||
'''Grab:''' | '''Grab:''' [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.] | ||
'''Pummel:''' | '''Pummel:''' [A quick, single, repeatable hit your Fighter can do while holding a grabbed Fighter.] | ||
'''Forward Throw:''' | '''Forward Throw:''' [Throws the grabbed Fighter in front of yours.] | ||
'''Back Throw:''' | '''Back Throw:''' [Throws the grabbed Fighter behind yours. Great for KOs near the edge of the stage.] | ||
'''Up Throw:''' | '''Up Throw:''' [Throws the grabbed Fighter straight up. Can lead into combos or juggles.] | ||
'''Down Throw:''' | '''Down Throw:''' [Throws the grabbed Fighter downward, usually at the ground.] | ||
== Special Attacks == | == Special Attacks == | ||
'''Neutral Special:''' | '''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.] | ||
'''Side Special:''' | '''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.] | ||
'''Up Special:''' | '''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.] | ||
'''Down Special:''' | '''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.] | ||
== Input Commands == | == Input Commands == | ||
'''Input Command | '''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.] | ||
Revision as of 03:51, 8 October 2025
Fighter Overview
Name: Jim-Bob Barlowe
Author: Audie (Character By Dave)
Bio: Jim-Bob is a man dedicated to his work. And weightlifting. And steroids. But equally…! Okay, mainly steroids. That doesn’t mean he isn’t a man of his work. Jim-Bob is known for his amazing muscle mass and brute strength to absolutely power through his opponents. But Jim-Bob has a special hobby that he holds dear, and even brings to the battlefield.
Ability: Jim-Bob has the Tough Guy property, where at lower percents, he can armour through some weaker attacks, getting less armour the more damage he takes.
Weight: Superheavy
Ground Speed: Mediocre
Air Speed: Mediocre
Jump Height: Poor
Midair Jumps: 1
Normal Attacks
Jab: A left front punch, followed by a right front punch. Finishes with a straight headbutt. The headbutt kills reliably at higher percents, and even does good damage overall.
Forward Tilt: Jim-Bob leans in forward, almost getting down on one knee, and does a wide punch in a sideways arch. Somewhat similar to R.O.B.’s forward tilt, but it cannot be angled. There is a sweetspot directly on Jim-Bob’s hand that deals more damage if only hit with it.
Dash Attack: A shoulder bash. This move keeps most of Jim-Bob's momentum while he performs the attack. The sweetspot is directly on the nub of Jim-Bob’s elbow, but it isn’t out for too long as his entire front is a hitbox. This move is comparable to Wario’s dash attack in Ultimate. This is one of Jim-Bob's kill moves.
Up Tilt: An uppercut. This is the worst of Jim-Bob’s tilts, since the startlag is poor and the endlag is nothing to write home about. The attack doesn’t even hit directly above him, but more in front of him. At the very least, the knockback is directly upward, and it has good base knockback and scaling.
Down Tilt: Jim-Bob punches downward in a sideways, almost oval arc. If he isn’t at a ledge, Jim-Bob will hit his hand on the ground. At the ledge, Jim-Bob will punch over the ledge and hit anyone hanging over it.
Aerial Attacks
Neutral Air: Jim-Bob performs his signature move, “THE HOTDOG SMACK”, where Jim-Bob performs a flying knee at his opponents. The move has sex kick properties, but kinda has high endlag. This is a pretty consistent kill move.
Forward Air: [An attack aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge, with similar use to Neutral Air.]
Back Air: [An attack aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents. Often the most strong Aerial, but might have poor frame data.]
Up Air: [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.]
Down Air: [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths, but not all of the time.]
Strong Attacks
Side Strong: [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.]
Up Strong: [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.]
Down Strong: [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.]
Grab Attacks
Grab: [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.]
Pummel: [A quick, single, repeatable hit your Fighter can do while holding a grabbed Fighter.]
Forward Throw: [Throws the grabbed Fighter in front of yours.]
Back Throw: [Throws the grabbed Fighter behind yours. Great for KOs near the edge of the stage.]
Up Throw: [Throws the grabbed Fighter straight up. Can lead into combos or juggles.]
Down Throw: [Throws the grabbed Fighter downward, usually at the ground.]
Special Attacks
Neutral Special: [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.]
Side Special: [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]
Up Special: [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]
Down Special: [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]
Input Commands
Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]