Jim-Bob Barlowe: Difference between revisions

FordStan (talk | contribs | block)
No edit summary   (change visibility)
Tag: Reverted
No edit summary   (change visibility)
 
(2 intermediate revisions by 2 users not shown)
Line 45: Line 45:
== Strong Attacks ==
== Strong Attacks ==


'''Side Strong:'''  During the charge, Jim-Bob holds a fist, rearing backwards. On execution, Jim-Bob punches forwards, doing MASSIVE damage and even CRAZIER knockback. To combat Jim-Bobs reign of terror, this move has high start and endlag.
'''Side Strong:'''  During the charge, Jim-Bob takes out a dumbbell, rearing backwards. On execution, Jim-Bob punches forwards with the barbell in hand, doing MASSIVE damage and even CRAZIER knockback. To combat Jim-Bobs reign of terror, this move has high start and endlag.


'''Up Strong:''' During the charge, Jim-Bob begins in a Super-Saiyan pose. On execution, he flexes his biceps violently. During the part where he’s getting to the flex, there is a hitbox that pulls in people at his feet, up into the flex.
'''Up Strong:''' During the charge, Jim-Bob begins in a Super-Saiyan pose. On execution, he flexes his biceps violently. During the part where he’s getting to the flex, there is a hitbox that pulls in people at his feet, up into the flex.
Line 79: Line 79:
'''Input Command 1:''' If Jim-Bob does the input string, “🡢, 🡥, 🡡, 🡣, S”, Jim-Bob will grab forwards, then get on his back. If Jim-Bob grabs an opponent, and starts bench pressing them, damaging them every peak of the lift whilst also healing Jim-Bob a little. He lifts them like this thrice before throwing them to the sky. This move has okay knockback and good knockback scaling, making it viable to kill at higher percents.
'''Input Command 1:''' If Jim-Bob does the input string, “🡢, 🡥, 🡡, 🡣, S”, Jim-Bob will grab forwards, then get on his back. If Jim-Bob grabs an opponent, and starts bench pressing them, damaging them every peak of the lift whilst also healing Jim-Bob a little. He lifts them like this thrice before throwing them to the sky. This move has okay knockback and good knockback scaling, making it viable to kill at higher percents.


'''Input Command 2:''' Flex Counter, Brah!: If Jim-Bob does the input string, "🡣, 🡣, 🡥, 🡡, S" Jim-Bob will put one hand on his hip, then slowly move his other into a reverse front double biceps pose. During startup, Jim-Bob has insane amounts of armor, but the startup is about three seconds long. Once Jim-Bob gets in the flex pose, he'll hold it for a moment before resuming his idle stance. If a character hits Jim-Bob with a melee attack whilst he's holding the pose, the attack won't work. Instead, Jim-Bob will stick out his finger and poke the opponent. This is a OHKO.
'''Input Command 2:''' Flex Counter, Brah!: If Jim-Bob does the input string, "🡣, 🡣, 🡡, S" Jim-Bob will put one hand on his hip, then slowly move his other into a reverse front double biceps pose. During startup, Jim-Bob has insane amounts of armor, but the startup is about three seconds long. Once Jim-Bob gets in the flex pose, he'll hold it for a moment before resuming his idle stance. If a character hits Jim-Bob with a melee attack whilst he's holding the pose, the attack won't work. Instead, Jim-Bob will stick out his finger and poke the opponent. This is a OHKO. Additionally, if Jim-Bob double taps left or right during the startup, he'll sidestep that direction.