Guy Pinkerton: Difference between revisions

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== Special Attacks ==
== Special Attacks ==


'''Neutral Special:''' PK Baller: Guy does that "fingers to temple" mind thing with his index finger, then swings his hand around, underhanding a ball of psychokinetic energy to fly out in an arch, comparable to Johnny Cage's Forceball. It does good damage but has very low knockback, boasting meh knockback scaling.
'''Neutral Special:''' PK Baller: Guy does that "fingers to temple" mind thing with his index finger, then swings his hand around, underhanding a ball of psychokinetic energy to fly out in an arch, comparable to Johnny Cage's Forceball. It does good damage but has very low knockback, boasting meh knockback scaling. If held, it's a slightly larger, slower version of PK Baller. It does more damage and ever so slightly more knockback, but it also isn't a kill move.


'''Side Special:''' PK Kick: Launches forwards whilst doing a kick with his leg extended and glowing with psychokinetic energy, jumping directly forwards quickly. If he's airborne, he'll go diagonally downwards. His foot does more damage and knockback than his leg, but both knock forwards. If he is to hit an opponent or surface, he'll bounce off of it and gain height.
'''Side Special:''' PK Kick: Launches forwards whilst doing a kick with his leg extended and glowing with psychokinetic energy, jumping directly forwards quickly. If he's airborne, he'll go diagonally downwards. His foot does more damage and knockback than his leg, but both knock forwards. If he is to hit an opponent or surface, he'll bounce off of it and gain height.
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'''Up Special:''' PK Vault: Guy kicks in any 8 cardinal direction three times short distances, his legs glowing with psychokinetic energy. Depending on what input is pressed during this, Guy will kick a different way. For example, is down is pressed before/during the kick, he’ll kick up, launching him down. After the third kick, he goes into freefall.
'''Up Special:''' PK Vault: Guy kicks in any 8 cardinal direction three times short distances, his legs glowing with psychokinetic energy. Depending on what input is pressed during this, Guy will kick a different way. For example, is down is pressed before/during the kick, he’ll kick up, launching him down. After the third kick, he goes into freefall.


'''Down Special:''' PK Kneenuts: Guy crouchsteps a short distance forwards and then brings up his leg, slamming his knee upwards in the process, which boasts a short range. Anyone hit with Guy’s knee will be put into a fast crumple state. It’s semi spammable, but the large startlag hinders it's prowess.
'''Down Special:''' PK Kneenuts: Guy crouchsteps a short distance forwards and then stands up, slamming his knee upwards in the process, which boasts a short range. Anyone hit with Guy’s knee will be put into a fast crumple state. It’s semi spammable, but the large startlag hinders it's prowess.


== Input Commands ==
== Input Commands ==


'''Input Command 1:''' PK Baller II: If Guy does the input string " 🡣, 🡦, 🡢, S" Guy does that "fingers to temple" mind thing with his index finger, then swings his hand around, underhanding a slightly larger, slower version of PK Baller. It does more damage and ever so slightly more knockback, but it also isn't a kill move.
'''Input Command 1:''' PK Kick II: If Guy does the input string "🡣, 🡧, 🡠, S" Guy launches forwards whilst doing a kick with his leg extended and glowing with psychokinetic energy, jumping directly forwards quickly. He'll go farther than normal PK Vault and do more damage, but he'll go into freefall if he doesn't hit anything. If he is to hit an opponent or surface, he'll bounce off of it and gain height.


'''Input Command 2:''' PK Vault II: If Guy does the input string "🡣, 🡣, 🡡, S", He'll basically combine all 3 kicks of Pk Vault into one, making it one very strong and fast kick, which sends him into freefall after. It can also be angled like normal PK Vault.
'''Input Command 2:'''