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== Normal Attacks (Punch) ==
== Normal Attacks (Punch) ==


'''Standing Punch:''' The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. Standing Punch usually has quick speed, but has poor range and damage.
'''Standing Punch:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Punch input when standing still on the ground.


'''Walking Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking. Walking Punch usually has decent speed, but has meh range and damage.
'''Walking Punch:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when walking forwards on the ground.


'''Strafing Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing. Strafing Punch usually has good damage, but in return boasts poor startup.
'''Strafing Punch:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when strafing backwards on the ground.


'''Crouching Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.
'''Rising Punch:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Punch input while pressing the Up input.


'''Airborne Punch:'''A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats.
'''Crouching Punch:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Punch input when crouched.
 
'''Airborne Punch:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Punch input while airborne.


== Normal Attacks (Kick) ==
== Normal Attacks (Kick) ==

Revision as of 19:31, 16 October 2025

Fighter Overview

Name: What is your Fighters name?

Author: Who made this Fighter?

Health Pool: Large, Medium, Low, etc.

Move Speed: Fast, Medium, Slow, etc.

Jump Height: High, Medium, Low, etc.

Normal Attacks (Punch)

Standing Punch: The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Punch input when standing still on the ground.

Walking Punch: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when walking forwards on the ground.

Strafing Punch: A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when strafing backwards on the ground.

Rising Punch: A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Punch input while pressing the Up input.

Crouching Punch: A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Punch input when crouched.

Airborne Punch: A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Punch input while airborne.

Normal Attacks (Kick)

Standing Kick:The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing. Standing Kick usually has good range, but has meh damage and speed in return.

Walking Kick:A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking. Walking Kick usually has decent range, but has poor speed and damage.

Strafing Kick:A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing. Strafing Kick usually is an all rounding tool, with equal pros and cons.

Crouching Kick:A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.

Airborne Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.

Input Commands

Input Command: A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Punch (P) or Kick (K) at the end.

Modifies

Modified Move: A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.

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