Fighter Template: Difference between revisions

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== Normal Attacks (Punch) ==
== Normal Attacks (Punch) ==


'''Standing Punch:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Punch repeatedly or once. Standing Punch usually has quick speed, but has poor range and damage.
'''Standing Punch:'''
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing.
Standing Punch usually has quick speed, but has poor range and damage.


'''Walking Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking forwards. Walking Punch usually has decent speed, but has meh range and damage.
'''Walking Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking.
Walking Punch usually has decent speed, but has meh range and damage.


'''Strafing Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking backwards. Strafing Punch usually has good damage, but in return boasts poor startup.
'''Strafing Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing.
Strafing Punch usually has good damage, but in return boasts poor startup.


'''Crouching Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.
'''Crouching Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.


'''Airborne Punch:''' A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats.
'''Airborne Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair.
Airborne Punch is usually an attack directed forwards, with usually balanced stats.


== Normal Attacks (Kick) ==
== Normal Attacks (Kick) ==


'''Standing Kick:''' The most basic attack a Fighter can perform. A series of attacks, or one attack, done by pressing Kick repeatedly or once. Standing Kick usually has good range, but has meh damage and speed in return.
'''Standing Kick:'''
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing.
Standing Kick usually has good range, but has meh damage and speed in return.


'''Walking Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking forwards. Walking Kick usually has decent range, but has poor speed and damage.
'''Walking Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking.
Walking Kick usually has decent range, but has poor speed and damage.


'''Strafing Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking backwards. Strafing Kick usually is an all rounding tool, with equal pros and cons.
'''Strafing Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing.
Strafing Kick usually is an all rounding tool, with equal pros and cons.


'''Crouching Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.
'''Crouching Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched.
Crouching Kick is usually quick and has good range, but has poor damage.


'''Airborne Kick:''' A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.
'''Airborne Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair.
Airborne Kick is usually an attack directed downwards, with usually balanced stats.


== Input Commands ==
== Input Commands ==


'''Input Command:''' A sequence of inputs from a player, used to make a Fighter do a special move. These will use directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), and may have you hold the direction in some cases (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). They may have you press nothing (#). Also, they will always have you press either Punch (P) or Kick (K) at the end.
'''Input Command:'''
A sequence of inputs a move requires to be performed by a Fighter. These are usually
 
These will use directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), and may have you hold the direction in some cases (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). They may have you press nothing (#). Also, they will always have you press either Punch (P) or Kick (K) at the end.


== Modifiers ==
== Modifiers ==


'''Modifier:''' A modification or replacement to a preexisting move in a Fighter’s moveset by pressing Modify (M) whilst performing the attack. These may make these moves stronger or offer a secondary version of this attack, possibly with some sort of drawback limiting it in return.
'''Modifier:''' A modification or replacement to a preexisting move in a Fighter’s moveset by pressing Modify (M) whilst performing the attack. These may make these moves stronger or offer a secondary version of this attack, possibly with some sort of drawback limiting it in return.