Fighter Template: Difference between revisions
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== Special Attacks: == | == Special Attacks: == | ||
Neutral Special: [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity. For example, Mario’s Fireball is his Neutral Special as that's something he’s most known for.] | Neutral Special: [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity. For example, [https://www.mariowiki.com/Fireball Mario’s Fireball] is his Neutral Special as that's something he’s most known for.] | ||
Side Special: [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool. For example, Captain Falcon’s Raptor Boost is his Side Special as it boosts him forwards and can start combos.] | Side Special: [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool. For example, [https://www.ssbwiki.com/Raptor_Boost Captain Falcon’s Raptor Boost] is his Side Special as it boosts him forwards and can start combos.] | ||
Up Special: [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them. For example, Zelda’s Faroes Wind is her Up Special as it gets her back onstage and can reposition her.] | Up Special: [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them. For example, [https://www.ssbwiki.com/Zelda_(SSBU)/Up_special Zelda’s Faroes Wind] is her Up Special as it gets her back onstage and can reposition her.] | ||
Down Special: [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations. For example, Marth’s Counter is his Down Special as it gives him a tool to defend himself other than a shield, which is a very unique thing.] | Down Special: [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations. For example, [https://www.ssbwiki.com/Counter Marth’s Counter] is his Down Special as it gives him a tool to defend himself other than a shield, which is a very unique thing.] | ||
== Input Commands: == | == Input Commands: == | ||
Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics. For example, Terry’s Power Geyser is one of his Input Commands as it rewards him with a more powerful attack for doing an input string. This assumes your Fighter is facing right.] | Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics. For example, Terry’s Power Geyser is one of his Input Commands as it rewards him with a more powerful attack for doing an input string. This assumes your Fighter is facing right.] |