Fighter Template: Difference between revisions
Appearance
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== Overview == | == Overview == | ||
Name: [What is the Name of your Fighter?] | '''Name:''' [What is the Name of your Fighter?] | ||
Author: [Your Name, and anyone who helped make the Fighter.] | '''Author:''' [Your Name, and anyone who helped make the Fighter.] | ||
Bio: [Write a short summary about who this Fighter is.] | '''Bio:''' [Write a short summary about who this Fighter is.] | ||
Gimmick: [Does your Fighter have a Fighter Ability? If so, what is it? They don’t need one.] | '''Gimmick:''' [Does your Fighter have a Fighter Ability? If so, what is it? They don’t need one.] | ||
Weight: [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.] | '''Weight:''' [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.] | ||
Speed: [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.] | '''Speed:''' [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.] | ||
Jump: [How high does your Fighters jump? High, Medium, Low, etc.] | '''Jump:''' [How high does your Fighters jump? High, Medium, Low, etc.] | ||
Midair Jumps: [How many times can your Fighter jump while in the air? Usually 1 all around.] | '''Midair Jumps:''' [How many times can your Fighter jump while in the air? Usually 1 all around.] | ||
Received By: [How can one obtain this Fighter?] | '''Received By:''' [How can one obtain this Fighter?] | ||
== Neutral Attacks == | == Neutral Attacks == | ||
Jab: [A series of weak attacks your Fighter does while standing still. This has the main use of combos or just being an overall quick move in your Fighters kit.] | '''Jab:''' [A series of weak attacks your Fighter does while standing still. This has the main use of combos or just being an overall quick move in your Fighters kit.] | ||
Forward Tilt: [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.] | '''Forward Tilt:''' [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.] | ||
Dash Attack: [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss.] | '''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss.] | ||
Up Tilt: [A quick upward attack used to catch enemies above your Fighter or start a combo. Great for juggling, comboing, or just covering platforms.] | '''Up Tilt:''' [A quick upward attack used to catch enemies above your Fighter or start a combo. Great for juggling, comboing, or just covering platforms.] | ||
Down Tilt: [A low-hitting, fast move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open.] | '''Down Tilt:''' [A low-hitting, fast move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open.] | ||
== Aerial Attacks == | == Aerial Attacks == | ||
Neutral Air: [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach.] | '''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach.] | ||
Forward Air: [A strike aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge.] | '''Forward Air:''' [A strike aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge.] | ||
Back Air: [A strike aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents, often the most strong Aerial.] | '''Back Air:''' [A strike aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents, often the most strong Aerial.] | ||
Up Air: [A move that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage.] | '''Up Air:''' [A move that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage.] | ||
Down Air: [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.] | '''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.] | ||
== Strong Attacks == | == Strong Attacks == | ||
Side Strong: [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.] | '''Side Strong:''' [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.] | ||
Up Strong: [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.] | '''Up Strong:''' [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.] | ||
Down Strong: [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.] | '''Down Strong:''' [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.] | ||
== Grab Attacks == | == Grab Attacks == | ||
Grab: [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.] | '''Grab:''' [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.] | ||
Pummel: [A quick, repeatable hit your Fighter can do while holding a grabbed opponent. Good for squeezing in extra damage before throwing.] | '''Pummel:''' [A quick, repeatable hit your Fighter can do while holding a grabbed opponent. Good for squeezing in extra damage before throwing.] | ||
Forward Throw: [Tosses the enemy in front of your Fighter. Can be used to start a chase or send them flying offstage.] | '''Forward Throw:''' [Tosses the enemy in front of your Fighter. Can be used to start a chase or send them flying offstage.] | ||
Back Throw: [Launches the opponent behind your Fighter. Great for surprise KOs near the edge of the stage or simple repositioning.] | '''Back Throw:''' [Launches the opponent behind your Fighter. Great for surprise KOs near the edge of the stage or simple repositioning.] | ||
Up Throw: [Throws the opponent straight up. Can lead into combos or juggles, and some Up Throws can even kill.] | '''Up Throw:''' [Throws the opponent straight up. Can lead into combos or juggles, and some Up Throws can even kill.] | ||
Down Throw: [A throw that tosses a grabbed Fighter downward, usually at the ground. Usually the most damaging throw, and it usually is good for combos.] | '''Down Throw:''' [A throw that tosses a grabbed Fighter downward, usually at the ground. Usually the most damaging throw, and it usually is good for combos.] | ||
== Special Attacks == | == Special Attacks == | ||
Neutral Special: [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.] | '''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.] | ||
Side Special: [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.] | '''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.] | ||
Up Special: [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.] | '''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.] | ||
Down Special: [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.] | '''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.] | ||
== Input Commands == | == Input Commands == | ||
Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics.] | '''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics.] | ||
== In-Game Animations == | == In-Game Animations == | ||
Idle Stance: [The pose your Fighter does while standing still. This is usually used to show off a bit of personality your Fighter has.] | '''Idle Stance:''' [The pose your Fighter does while standing still. This is usually used to show off a bit of personality your Fighter has.] | ||
Idle Animation: [An animation your Fighter does when they've been standing still for awhile. This is usually used to show off a bit of personality your Fighter has.] | '''Idle Animation:''' [An animation your Fighter does when they've been standing still for awhile. This is usually used to show off a bit of personality your Fighter has.] | ||
Entrance Animation: [An animation your Fighter does when they enter a match. This has the purpose of showing how that Fighter got on the Stage.] | '''Entrance Animation:''' [An animation your Fighter does when they enter a match. This has the purpose of showing how that Fighter got on the Stage.] | ||
== Lobby Animations == | == Lobby Animations == | ||
'''Join Animation''' | '''Join Animation:''' [How does your Fighter enter the Lobby and take their seat in a chair? Additionally, how does your Fighter take their seat?] | ||
'''Leave Animation''' | '''Leave Animation:''' [How does your Fighter exit the Lobby and get offscreen? Additionally, how does your Fighter get up from their seat?] | ||
'''Idle Pose''' | '''Idle Pose:''' [An animation your Fighter does when they've been idling in the Lobby for awhile. This is usually used to show off a bit of personality your Fighter has.] | ||
'''Idle Animation''' | '''Idle Animation:''' [The way your Fighter sits in the chair of the Lobby. This is usually used to show off a bit of personality your Fighter has.] | ||
Ready Animation: [How does your Fighter signify in the Lobby that they are ready to fight? This is used to show off personality and that the user is ready.] | '''Ready Animation:''' [How does your Fighter signify in the Lobby that they are ready to fight? This is used to show off personality and that the user is ready.] | ||
Unready Animation: [How does your fighter go from the Ready to Idle animation? This is used to show off personality and that the user is no longer ready.] | '''Unready Animation:''' [How does your fighter go from the Ready to Idle animation? This is used to show off personality and that the user is no longer ready.] | ||
Win Animation: [How does your Fighter react to winning the prior match? After your Fighter does said animation, they go back into their Idle Pose.] | '''Win Animation:''' [How does your Fighter react to winning the prior match? After your Fighter does said animation, they go back into their Idle Pose.] | ||
Loss Animation: [How does your Fighter react to losing the prior match? After your Fighter does said animation, they go back into their Idle Pose.] | '''Loss Animation:''' [How does your Fighter react to losing the prior match? After your Fighter does said animation, they go back into their Idle Pose.] |