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'''Input Command:'''
'''Input Command:'''
A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are listed below:
A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are listed below:
- Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧)
* Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧)
- Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h)
* Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h)
- A time where No Input (#) is pressed
* A time where No Input (#) is pressed
- Punch (P) or Kick (K) at the end
* Punch (P) or Kick (K) at the end


== Modifiers ==
== Modifiers ==


'''Modifier:''' A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.
'''Modifier:''' A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.
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