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Fighter Template: Difference between revisions

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== Fighter Overview ==
Overview:


== Fighter Attributes ==
Name: [What is the Name of your Fighter?]


== Neutral Attacks ==
Author: [Your Name, and anyone who helped make the Fighter.]


Jab: [A series of weak attacks your Fighter does while standing still. This has the main use of comboing or just being an overall quick move.]
 
Bio: [Write a short summary about who this Fighter is.]
 
Gimmick: [Does your Fighter have a Fighter Ability? If so, what is it? They don’t need one.]
 
Weight: [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.]
 
Speed: [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.]
 
Jump: [How high does your Fighters jump? High, Medium, Low, etc.]
 
 
Midair Jumps: [How many times can your Fighter jump while in the air? Usually 1 all around.]
 
Received By: [How can one obtain this Fighter?]
 
Neutral Attacks:
 
Jab: [A series of weak attacks your Fighter does while standing still. This has the main use of comboing or just being an overall quick move in your Fighters kit.]


Forward Tilt: [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.]
Forward Tilt: [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.]
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Down Air: [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.]
Down Air: [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.]


== Strong Attacks ==
== Strong Attacks ==
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Side Special: [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]
Side Special: [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]


Up Special: [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery.]
Up Special: [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]


Down Special: [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit of all.]
Down Special: [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]


== Input Commands ==
== Input Commands ==


Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three, and they are usually either reserved for moves that could have been Specials, high-skill combo tools, or unique attacks. This assumes your Fighter is facing right.]
Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics.]


== In-Game Animations ==
== In-Game Animations ==
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