Fighter Template: Difference between revisions
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'''Input Command:''' | '''Input Command:''' | ||
A sequence of inputs which must be done by the player. This causes a Fighter to do a unique attack. | A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are listed below: | ||
- Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧) | |||
- Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h) | |||
- A time where No Input (#) is pressed | |||
- Punch (P) or Kick (K) at the end | |||
== Modifiers == | == Modifiers == | ||
'''Modifier:''' A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack. | '''Modifier:''' A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack. |