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| '''Secondary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.] | | '''Secondary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.] |
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| == Arena Animations ==
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| '''Idle Stance:''' [The pose your Fighter is in when they aren't doing anything.]
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| '''Idle Animation:''' [Something your Fighter does when they haven't done anything.]
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| '''Entrance:''' [The animation that plays when your Fighter enters the Arena. This plays before the pre-battle banter begins, showing off how your Fighter got onstage.]
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| '''Intro Voiceline:''' [The voiceline your Fighter does upon their entrance animation ending. That is, if they are to speak first. This happens along with any physical actions they do during it.]
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| '''Retort Voiceline:''' [The voiceline your Fighter does upon the opponent doing their Intro Voiceline. This happens along with any physical actions they do during it.]
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| '''Pre-Battle Attack:''' [The attack your Fighter does just before a battle starts It's a singular hit, done after quickly moving forwards to the opponent somehow, with the attacks hitting eachother into the starting positions of the battle. Does no damage.]
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| '''Idle Win Animation:''' [The animation your Fighter does upon winning a round of a match. This has them standing still, and not moving anywhere.]
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| '''Retreating Win Animation:''' [The animation your Fighter does upon winning a round of a match. This has them moving backwards due to being too close to the opposing Fighter.]
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| '''Loss Animation:''' [The animation your Fighter does upon losing a round of a match. This has them start on the ground, and get up by the end of the animation.]
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| '''Match Win Animation:''' [The animation your Fighter does upon winning a match. This has them doing whatever they want to show that they won the game, regardless of the other Fighter.]
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