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Fighter Template: Difference between revisions

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'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics.]
'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics.]
== In-Game Animations ==
'''Idle Stance:''' [The pose your Fighter does while standing still.]
'''Idle Animation:''' [An animation your Fighter does when they've been standing still for awhile.]
'''Entrance Animation:''' [An animation your Fighter does when they enter a match.]
== Lobby Animations ==
'''Join Animation:''' [How does your Fighter enter the Lobby and take their seat in their chair?]
'''Leave Animation:''' [How does your Fighter get off the chair and exit the Lobby?]
'''Ready Animation:''' [How does your Fighter signify in the Lobby that they are ready to fight?]
'''Uneady Animation:''' [How does your Fighter signify in the Lobby that they aren't ready to fight?]
'''Win Animation:''' [How does your Fighter react to winning the prior match?]
'''Loss Animation:''' [How does your Fighter react to losing the prior match?]
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