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Fighter Template: Difference between revisions

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== Overview ==
== Overview ==


Name: [What is the Name of your Fighter?]
'''Name:''' [What is the Name of your Fighter?]


Author: [Your Name, and anyone who helped make the Fighter.]
'''Author:''' [Your Name, and anyone who helped make the Fighter.]


Bio: [Write a short summary about who this Fighter is.]
'''Bio:''' [Write a short summary about who this Fighter is.]


Gimmick: [Does your Fighter have a Fighter Ability? If so, what is it? They don’t need one.]
'''Gimmick:''' [Does your Fighter have a Fighter Ability? If so, what is it? They don’t need one.]


Weight: [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.]
'''Weight:''' [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.]


Speed: [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.]
'''Speed:''' [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.]


Jump: [How high does your Fighters jump? High, Medium, Low, etc.]
'''Jump:''' [How high does your Fighters jump? High, Medium, Low, etc.]


Midair Jumps: [How many times can your Fighter jump while in the air? Usually 1 all around.]
'''Midair Jumps:''' [How many times can your Fighter jump while in the air? Usually 1 all around.]


Received By: [How can one obtain this Fighter?]
'''Received By:''' [How can one obtain this Fighter?]


== Neutral Attacks ==
== Neutral Attacks ==


Jab: [A series of weak attacks your Fighter does while standing still. This has the main use of combos or just being an overall quick move in your Fighters kit.]
'''Jab:''' [A series of weak attacks your Fighter does while standing still. This has the main use of combos or just being an overall quick move in your Fighters kit.]


Forward Tilt: [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.]
'''Forward Tilt:''' [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.]


Dash Attack: [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss.]
'''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss.]


Up Tilt: [A quick upward attack used to catch enemies above your Fighter or start a combo. Great for juggling, comboing, or just covering platforms.]
'''Up Tilt:''' [A quick upward attack used to catch enemies above your Fighter or start a combo. Great for juggling, comboing, or just covering platforms.]


Down Tilt: [A low-hitting, fast move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open.]
'''Down Tilt:''' [A low-hitting, fast move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open.]


== Aerial Attacks ==
== Aerial Attacks ==


Neutral Air: [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach.]
'''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach.]


Forward Air: [A strike aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge.]
'''Forward Air:''' [A strike aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge.]


Back Air: [A strike aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents, often the most strong Aerial.]
'''Back Air:''' [A strike aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents, often the most strong Aerial.]


Up Air: [A move that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage.]
'''Up Air:''' [A move that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage.]


Down Air: [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.]
'''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.]


== Strong Attacks ==
== Strong Attacks ==


Side Strong: [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.]
'''Side Strong:''' [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.]


Up Strong: [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.]
'''Up Strong:''' [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.]


Down Strong: [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.]
'''Down Strong:''' [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.]


== Grab Attacks ==
== Grab Attacks ==


Grab: [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.]
'''Grab:''' [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.]


Pummel: [A quick, repeatable hit your Fighter can do while holding a grabbed opponent. Good for squeezing in extra damage before throwing.]
'''Pummel:''' [A quick, repeatable hit your Fighter can do while holding a grabbed opponent. Good for squeezing in extra damage before throwing.]


Forward Throw: [Tosses the enemy in front of your Fighter. Can be used to start a chase or send them flying offstage.]
'''Forward Throw:''' [Tosses the enemy in front of your Fighter. Can be used to start a chase or send them flying offstage.]


Back Throw: [Launches the opponent behind your Fighter. Great for surprise KOs near the edge of the stage or simple repositioning.]
'''Back Throw:''' [Launches the opponent behind your Fighter. Great for surprise KOs near the edge of the stage or simple repositioning.]


Up Throw: [Throws the opponent straight up. Can lead into combos or juggles, and some Up Throws can even kill.]
'''Up Throw:''' [Throws the opponent straight up. Can lead into combos or juggles, and some Up Throws can even kill.]


Down Throw: [A throw that tosses a grabbed Fighter downward, usually at the ground. Usually the most damaging throw, and it usually is good for combos.]
'''Down Throw:''' [A throw that tosses a grabbed Fighter downward, usually at the ground. Usually the most damaging throw, and it usually is good for combos.]


== Special Attacks ==
== Special Attacks ==


Neutral Special: [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.]
'''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.]


Side Special: [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]
'''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]


Up Special: [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]
'''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]


Down Special: [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]
'''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]


== Input Commands ==
== Input Commands ==


Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics.]
'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics.]


== In-Game Animations ==
== In-Game Animations ==


Idle Stance: [The pose your Fighter does while standing still. This is usually used to show off a bit of personality your Fighter has.]
'''Idle Stance:''' [The pose your Fighter does while standing still. This is usually used to show off a bit of personality your Fighter has.]


Idle Animation: [An animation your Fighter does when they've been standing still for awhile. This is usually used to show off a bit of personality your Fighter has.]
'''Idle Animation:''' [An animation your Fighter does when they've been standing still for awhile. This is usually used to show off a bit of personality your Fighter has.]


Entrance Animation: [An animation your Fighter does when they enter a match. This has the purpose of showing how that Fighter got on the Stage.]
'''Entrance Animation:''' [An animation your Fighter does when they enter a match. This has the purpose of showing how that Fighter got on the Stage.]


== Lobby Animations ==
== Lobby Animations ==


'''Join Animation''': [How does your Fighter enter the Lobby and take their seat in a chair? Additionally, how does your Fighter take their seat?]
'''Join Animation:''' [How does your Fighter enter the Lobby and take their seat in a chair? Additionally, how does your Fighter take their seat?]


'''Leave Animation''': [How does your Fighter exit the Lobby and get offscreen? Additionally, how does your Fighter get up from their seat?]
'''Leave Animation:''' [How does your Fighter exit the Lobby and get offscreen? Additionally, how does your Fighter get up from their seat?]


'''Idle Pose''': [An animation your Fighter does when they've been idling in the Lobby for awhile. This is usually used to show off a bit of personality your Fighter has.]
'''Idle Pose:''' [An animation your Fighter does when they've been idling in the Lobby for awhile. This is usually used to show off a bit of personality your Fighter has.]


'''Idle Animation''': [The way your Fighter sits in the chair of the Lobby. This is usually used to show off a bit of personality your Fighter has.]
'''Idle Animation:''' [The way your Fighter sits in the chair of the Lobby. This is usually used to show off a bit of personality your Fighter has.]


Ready Animation: [How does your Fighter signify in the Lobby that they are ready to fight? This is used to show off personality and that the user is ready.]
'''Ready Animation:''' [How does your Fighter signify in the Lobby that they are ready to fight? This is used to show off personality and that the user is ready.]


Unready Animation: [How does your fighter go from the Ready to Idle animation? This is used to show off personality and that the user is no longer ready.]
'''Unready Animation:''' [How does your fighter go from the Ready to Idle animation? This is used to show off personality and that the user is no longer ready.]


Win Animation: [How does your Fighter react to winning the prior match? After your Fighter does said animation, they go back into their Idle Pose.]
'''Win Animation:''' [How does your Fighter react to winning the prior match? After your Fighter does said animation, they go back into their Idle Pose.]


Loss Animation: [How does your Fighter react to losing the prior match? After your Fighter does said animation, they go back into their Idle Pose.]
'''Loss Animation:''' [How does your Fighter react to losing the prior match? After your Fighter does said animation, they go back into their Idle Pose.]
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