Fighter Template: Difference between revisions
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== Fighter Overview == | == Fighter Overview == | ||
'''Name:''' | '''Name:''' Name of Fighter, and Name of Creator. | ||
'''Hitpoints:''' | '''Hitpoints:''' Large, Medium, Small, etc. | ||
'''Move Speed:''' | |||
'''Jump Height:''' | '''Move Speed:''' Fast, Medium, Slow, etc. | ||
'''Jump Height:''' High, Medium, Low, etc. | |||
== Normal Attacks (Punch) == | == Normal Attacks (Punch) == | ||
'''Standing Punch:''' | '''Standing Punch:''' | ||
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. Standing Punch usually has quick speed, but has poor range and damage. | |||
'''Walking Punch:''' | '''Walking Punch:''' | ||
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'''Input Command:''' | '''Input Command:''' | ||
A sequence of inputs which must be done by the player. This causes a Fighter to do a unique attack. Input commands usually have: | A sequence of inputs which must be done by the player. This causes a Fighter to do a unique attack. Input commands usually have: Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧). Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). No Input (#). Punch (P) or Kick (K) at the end, which is required | ||
== Modifiers == | == Modifiers == | ||
'''Modifier:''' A modification or replacement to a preexisting move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack. | '''Modifier:''' A modification or replacement to a preexisting move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack. |