Fighter Template: Difference between revisions
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Overview: | |||
Name: [What is the Name of your Fighter?] | |||
Author: [Your Name, and anyone who helped make the Fighter.] | |||
Jab: [A series of weak attacks your Fighter does while standing still. This has the main use of comboing or just being an overall quick move.] | |||
Bio: [Write a short summary about who this Fighter is.] | |||
Gimmick: [Does your Fighter have a Fighter Ability? If so, what is it? They don’t need one.] | |||
Weight: [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.] | |||
Speed: [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.] | |||
Jump: [How high does your Fighters jump? High, Medium, Low, etc.] | |||
Midair Jumps: [How many times can your Fighter jump while in the air? Usually 1 all around.] | |||
Received By: [How can one obtain this Fighter?] | |||
Neutral Attacks: | |||
Jab: [A series of weak attacks your Fighter does while standing still. This has the main use of comboing or just being an overall quick move in your Fighters kit.] | |||
Forward Tilt: [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.] | Forward Tilt: [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.] | ||
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Down Air: [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.] | Down Air: [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.] | ||
== Strong Attacks == | == Strong Attacks == | ||
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Side Special: [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.] | Side Special: [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.] | ||
Up Special: [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery.] | Up Special: [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.] | ||
Down Special: [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit | Down Special: [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.] | ||
== Input Commands == | == Input Commands == | ||
Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three, and they are usually either reserved for moves that could have been Specials, high-skill combo tools, | Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics.] | ||
== In-Game Animations == | == In-Game Animations == |