Fighter Template: Difference between revisions
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== Special Attacks == | == Special Attacks == | ||
Neutral Special: [A unique move your Fighter does when the Special button and no input is pressed | Neutral Special: [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.] | ||
Side Special: [A unique move your Fighter does when the Special button and left or right is pressed | Side Special: [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.] | ||
Up Special: [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery | Up Special: [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery.] | ||
Down Special: [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit | Down Special: [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit of all.] | ||
== Input Commands: == | == Input Commands: == | ||
Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three, and they are usually either reserved for moves that could have been Specials, high-skill combo tools, or unique attacks. This assumes your Fighter is facing right.] | Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three, and they are usually either reserved for moves that could have been Specials, high-skill combo tools, or unique attacks. This assumes your Fighter is facing right.] |