Fighter Template: Difference between revisions

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== Overview ==
== Fighter Overview ==


'''Name:''' [What is the Name of your Fighter?]
'''Name:''' What is your Fighters name?


'''Author:''' [Your Name, and anyone who helped make the Fighter.]
'''Author:''' Who made this Fighter?


'''Bio:''' [Write a short summary about who this Fighter is.]
'''Health Pool:''' Large, Medium, Low, etc.


'''Gimmick:''' [Does your Fighter have a Fighter Ability? If so, what is it? They don’t need one.]
'''Move Speed:''' Fast, Medium, Slow, etc.


'''Weight:''' [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.]
'''Jump Height:''' High, Medium, Low, etc.


'''Ground Speed:''' [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.]
== Normal Attacks (Primary) ==


'''Air Speed:''' [How fast does your Fighter move around the Stage in the air? Fast, Medium, Slow, etc.]
'''Standing Primary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.


'''Jump:''' [How high does your Fighters jump? High, Medium, Low, etc.]
'''Walking Primary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.


'''Midair Jumps:''' [How many times can your Fighter jump while in the air? Usually 1 all around.]
'''Strafing PunPrimarych:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.


'''Received By:''' [How can one obtain this Fighter?]
'''Rising Primary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.


== Neutral Attacks ==
'''Crouching Primary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.


'''Jab:''' [A series of weak attacks your Fighter does while standing still. This has the main use of combos or just being an overall quick move in your Fighters kit.]
'''Airborne Primary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.


'''Forward Tilt:''' [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.]
== Normal Attacks (Secondary) ==


'''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss.]
'''Standing Secondary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.


'''Up Tilt:''' [A quick upward attack used to catch enemies above your Fighter or start a combo. Great for juggling, comboing, or just covering platforms.]
'''Walking Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.


'''Down Tilt:''' [A low-hitting, fast move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open.]
'''Strafing Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.


== Aerial Attacks ==
'''Rising Secondary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.


'''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach.]
'''Crouching Secondary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.


'''Forward Air:''' [A strike aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge.]
'''Airborne Secondary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Secondary, and the Punch input while airborne.
 
'''Back Air:''' [A strike aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents, often the most strong Aerial.]
 
'''Up Air:''' [A move that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage.]
 
'''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.]
 
== Strong Attacks ==
 
'''Side Strong:''' [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.]
 
'''Up Strong:''' [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.]
 
'''Down Strong:''' [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.]
 
== Grab Attacks ==
 
'''Grab:''' [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.]
 
'''Pummel:''' [A quick, repeatable hit your Fighter can do while holding a grabbed opponent. Good for squeezing in extra damage before throwing.]
 
'''Forward Throw:''' [Tosses the enemy in front of your Fighter. Can be used to start a chase or send them flying offstage.]
 
'''Back Throw:''' [Launches the opponent behind your Fighter. Great for surprise KOs near the edge of the stage or simple repositioning.]
 
'''Up Throw:''' [Throws the opponent straight up. Can lead into combos or juggles, and some Up Throws can even kill.]
 
'''Down Throw:''' [A throw that tosses a grabbed Fighter downward, usually at the ground. Usually the most damaging throw, and it usually is good for combos.]
 
== Special Attacks ==
 
'''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.]
 
'''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]
 
'''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]
 
'''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]


== Input Commands ==
== Input Commands ==


'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics.]
'''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) or Secondary (S) at the end.
 
== In-Game Animations ==
 
'''Idle Stance:''' [The pose your Fighter does while standing still.]
 
'''Idle Animation:''' [An animation your Fighter does when they've been standing still for awhile.]
 
'''Entrance Animation:''' [An animation your Fighter does when they enter a match.]
 
== Lobby Animations ==
 
'''Join Animation:''' [How does your Fighter enter the Lobby and take their seat in their chair?]
 
'''Leave Animation:''' [How does your Fighter get off the chair and exit the Lobby?]
 
'''Ready Animation:''' [How does your Fighter signify in the Lobby that they are ready to fight?]
 
'''Unready Animation:''' [How does your fighter go from the Ready to Idle animation? This is used to show off personality and that the user is no longer ready.]


'''Win Animation:''' [How does your Fighter react to winning the prior match?]
== Modifies ==


'''Loss Animation:''' [How does your Fighter react to losing the prior match?]
'''Modified Move:''' A modification or replacement to a preexisting Normal move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.