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| == Overview == | | == Fighter Overview == |
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| '''Name:''' [What is the Name of your Fighter?] | | '''Name:''' What is your Fighters name? |
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| '''Author:''' [Your Name, and anyone who helped make the Fighter.] | | '''Author:''' Who made this Fighter? |
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| '''Bio:''' [Write a short summary about who this Fighter is.] | | '''Health Pool:''' Large, Medium, Low, etc. |
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| '''Gimmick:''' [Does your Fighter have a Fighter Ability? If so, what is it? They don’t need one.] | | '''Move Speed:''' Fast, Medium, Slow, etc. |
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| '''Weight:''' [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.] | | '''Jump Height:''' High, Medium, Low, etc. |
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| '''Ground Speed:''' [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.]
| | == Normal Attacks (Primary) == |
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| '''Air Speed:''' [How fast does your Fighter move around the Stage in the air? Fast, Medium, Slow, etc.] | | '''Standing Primary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground. |
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| '''Jump:''' [How high does your Fighters jump? High, Medium, Low, etc.] | | '''Walking Primary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground. |
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| '''Midair Jumps:''' [How many times can your Fighter jump while in the air? Usually 1 all around.] | | '''Strafing PunPrimarych:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground. |
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| '''Received By:''' [How can one obtain this Fighter?] | | '''Rising Primary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input. |
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| == Neutral Attacks ==
| | '''Crouching Primary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched. |
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| '''Jab:''' [A series of weak attacks your Fighter does while standing still. This has the main use of combos or just being an overall quick move in your Fighters kit.] | | '''Airborne Primary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne. |
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| '''Forward Tilt:''' [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.]
| | == Normal Attacks (Secondary) == |
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| '''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss.] | | '''Standing Secondary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground. |
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| '''Up Tilt:''' [A quick upward attack used to catch enemies above your Fighter or start a combo. Great for juggling, comboing, or just covering platforms.] | | '''Walking Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground. |
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| '''Down Tilt:''' [A low-hitting, fast move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open.] | | '''Strafing Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground. |
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| == Aerial Attacks ==
| | '''Rising Secondary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input. |
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| '''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach.] | | '''Crouching Secondary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched. |
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| '''Forward Air:''' [A strike aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge.] | | '''Airborne Secondary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Secondary, and the Punch input while airborne. |
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| '''Back Air:''' [A strike aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents, often the most strong Aerial.]
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| '''Up Air:''' [A move that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage.]
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| '''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.]
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| == Strong Attacks ==
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| '''Side Strong:''' [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.]
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| '''Up Strong:''' [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.]
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| '''Down Strong:''' [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.]
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| == Grab Attacks ==
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| '''Grab:''' [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.]
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| '''Pummel:''' [A quick, repeatable hit your Fighter can do while holding a grabbed opponent. Good for squeezing in extra damage before throwing.]
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| '''Forward Throw:''' [Tosses the enemy in front of your Fighter. Can be used to start a chase or send them flying offstage.]
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| '''Back Throw:''' [Launches the opponent behind your Fighter. Great for surprise KOs near the edge of the stage or simple repositioning.]
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| '''Up Throw:''' [Throws the opponent straight up. Can lead into combos or juggles, and some Up Throws can even kill.]
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| '''Down Throw:''' [A throw that tosses a grabbed Fighter downward, usually at the ground. Usually the most damaging throw, and it usually is good for combos.]
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| == Special Attacks ==
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| '''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.]
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| '''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]
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| '''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]
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| '''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]
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| == Input Commands == | | == Input Commands == |
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| '''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics.] | | '''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) or Secondary (S) at the end. |
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| == In-Game Animations ==
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| '''Idle Stance:''' [The pose your Fighter does while standing still.]
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| '''Idle Animation:''' [An animation your Fighter does when they've been standing still for awhile.]
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| '''Entrance Animation:''' [An animation your Fighter does when they enter a match.]
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| == Lobby Animations ==
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| '''Join Animation:''' [How does your Fighter enter the Lobby and take their seat in their chair?]
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| '''Leave Animation:''' [How does your Fighter get off the chair and exit the Lobby?]
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| '''Ready Animation:''' [How does your Fighter signify in the Lobby that they are ready to fight?]
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| '''Unready Animation:''' [How does your fighter go from the Ready to Idle animation? This is used to show off personality and that the user is no longer ready.]
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| '''Win Animation:''' [How does your Fighter react to winning the prior match?]
| | == Modifies == |
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| '''Loss Animation:''' [How does your Fighter react to losing the prior match?] | | '''Modified Move:''' A modification or replacement to a preexisting Normal move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack. |