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== Fighter Overview ==
== Fighter Overview ==


'''Name:''' What is your Fighters name?
'''Name:''' [What is your Fighter's name?]


'''Author:''' Who made this Fighter?
'''Author:''' [Who made this Fighter?]


'''Bio:''' A short backstory/description.
'''Bio:''' [A short backstory/description.]


'''Health Pool:''' Large, Medium, Low, etc.
'''Health Pool:''' [Large, Medium, Low, etc.]


'''Move Speed:''' Fast, Medium, Slow, etc.
'''Move Speed:''' [Fast, Medium, Slow, etc.]


'''Jump Height:''' High, Medium, Low, etc.
'''Jump Height:''' [High, Medium, Low, etc.]
 
'''Ability:''' [Does your Fighter have an ability?]


== Primary Normals ==
== Primary Normals ==


'''Standing Primary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.
'''Standing Primary:''' [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.]
 
'''Walking Primary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.


'''Strafing Primary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.
'''Walking Primary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.]


'''Rising Primary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.
'''Strafing Primary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.]


'''Crouching Primary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.
'''Crouching Primary:''' [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.]


'''Airborne Primary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.
'''Airborne Primary:''' [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.]


== Primary Specials ==
== Primary Specials ==


'''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials.
'''Primary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials.]


== Secondary Normals ==
== Secondary Normals ==


'''Standing Secondary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.
'''Standing Secondary:''' [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.]
 
'''Walking Secondary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.]
 
'''Strafing Secondary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.]
 
'''Crouching Secondary:''' [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.]
 
'''Airborne Secondary:''' [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne.]
 
== Secondary Specials ==
 
'''Secondary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.]
 
== Arena Animations ==


'''Walking Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.
'''Idle Stance:''' [The pose your Fighter is in when they aren't doing anything.]


'''Strafing Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.
'''Idle Animation:''' [Something your Fighter does when they haven't done anything.]


'''Rising Secondary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.
'''Entrance:''' [The animation that plays when your Fighter enters the Arena. This plays before the pre-battle banter begins, showing off how your Fighter got onstage.]


'''Crouching Secondary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.
'''Intro Voiceline:''' [The voiceline your Fighter does upon their entrance animation ending. That is, if they are to speak first. This happens along with any physical actions they do during it.]


'''Airborne Secondary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne.
'''Retort Voiceline:''' [The voiceline your Fighter does upon the opponent doing their Intro Voiceline. This happens along with any physical actions they do during it.]


== Secondary Specials ==
'''Pre-Battle Attack:''' [The attack your Fighter does just before a battle starts It's a singular hit, done after quickly moving forwards to the opponent somehow, with the attacks hitting eachother into the starting positions of the battle. Does no damage.]
 
'''Idle Win Animation:''' [The animation your Fighter does upon winning a round of a match. This has them standing still, and not moving anywhere.]
 
'''Retreating Win Animation:''' [The animation your Fighter does upon winning a round of a match. This has them moving backwards due to being too close to the opposing Fighter.]
 
'''Loss Animation:''' [The animation your Fighter does upon losing a round of a match. This has them start on the ground, and get up by the end of the animation.]


'''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Primary Specials.
'''Match Win Animation:''' [The animation your Fighter does upon winning a match. This has them doing whatever they want to show that they won the game, regardless of the other Fighter.]

Latest revision as of 08:27, 20 October 2025

Fighter Overview[edit]

Name: [What is your Fighter's name?]

Author: [Who made this Fighter?]

Bio: [A short backstory/description.]

Health Pool: [Large, Medium, Low, etc.]

Move Speed: [Fast, Medium, Slow, etc.]

Jump Height: [High, Medium, Low, etc.]

Ability: [Does your Fighter have an ability?]

Primary Normals[edit]

Standing Primary: [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.]

Walking Primary: [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.]

Strafing Primary: [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.]

Crouching Primary: [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.]

Airborne Primary: [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.]

Primary Specials[edit]

Primary Special: [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials.]

Secondary Normals[edit]

Standing Secondary: [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.]

Walking Secondary: [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.]

Strafing Secondary: [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.]

Crouching Secondary: [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.]

Airborne Secondary: [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne.]

Secondary Specials[edit]

Secondary Special: [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.]

Arena Animations[edit]

Idle Stance: [The pose your Fighter is in when they aren't doing anything.]

Idle Animation: [Something your Fighter does when they haven't done anything.]

Entrance: [The animation that plays when your Fighter enters the Arena. This plays before the pre-battle banter begins, showing off how your Fighter got onstage.]

Intro Voiceline: [The voiceline your Fighter does upon their entrance animation ending. That is, if they are to speak first. This happens along with any physical actions they do during it.]

Retort Voiceline: [The voiceline your Fighter does upon the opponent doing their Intro Voiceline. This happens along with any physical actions they do during it.]

Pre-Battle Attack: [The attack your Fighter does just before a battle starts It's a singular hit, done after quickly moving forwards to the opponent somehow, with the attacks hitting eachother into the starting positions of the battle. Does no damage.]

Idle Win Animation: [The animation your Fighter does upon winning a round of a match. This has them standing still, and not moving anywhere.]

Retreating Win Animation: [The animation your Fighter does upon winning a round of a match. This has them moving backwards due to being too close to the opposing Fighter.]

Loss Animation: [The animation your Fighter does upon losing a round of a match. This has them start on the ground, and get up by the end of the animation.]

Match Win Animation: [The animation your Fighter does upon winning a match. This has them doing whatever they want to show that they won the game, regardless of the other Fighter.]

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