Fighter Template: Difference between revisions
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== Fighter Overview == | == Fighter Overview == | ||
'''Name:''' What is your | '''Name:''' [What is your Fighter's name?] | ||
'''Author:''' Who made this Fighter? | '''Author:''' [Who made this Fighter?] | ||
'''Bio:''' A short backstory/description. | '''Bio:''' [A short backstory/description.] | ||
'''Health Pool:''' Large, Medium, Low, etc. | '''Health Pool:''' [Large, Medium, Low, etc.] | ||
'''Move Speed:''' Fast, Medium, Slow, etc. | '''Move Speed:''' [Fast, Medium, Slow, etc.] | ||
'''Jump Height:''' High, Medium, Low, etc. | '''Jump Height:''' [High, Medium, Low, etc.] | ||
'''Ability:''' [Does your Fighter have an ability?] | |||
== Primary Normals == | == Primary Normals == | ||
'''Standing Primary:''' | '''Standing Primary:''' [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.] | ||
''' | '''Walking Primary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.] | ||
''' | '''Strafing Primary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.] | ||
'''Crouching Primary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched. | '''Crouching Primary:''' [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.] | ||
'''Airborne Primary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne. | '''Airborne Primary:''' [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.] | ||
== Primary Specials == | == Primary Specials == | ||
''' | '''Primary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials.] | ||
== Secondary Normals == | == Secondary Normals == | ||
'''Standing Secondary:''' | '''Standing Secondary:''' [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.] | ||
'''Walking Secondary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.] | |||
'''Strafing Secondary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.] | |||
'''Crouching Secondary:''' [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.] | |||
'''Airborne Secondary:''' [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne.] | |||
== Secondary Specials == | |||
'''Secondary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.] | |||
== Arena Animations == | |||
''' | '''Idle Stance:''' [The pose your Fighter is in when they aren't doing anything.] | ||
''' | '''Idle Animation:''' [Something your Fighter does when they haven't done anything.] | ||
''' | '''Entrance:''' [The animation that plays when your Fighter enters the Arena. This plays before the pre-battle banter begins, showing off how your Fighter got onstage.] | ||
''' | '''Intro Voiceline:''' [The voiceline your Fighter does upon their entrance animation ending. That is, if they are to speak first. This happens along with any physical actions they do during it.] | ||
''' | '''Retort Voiceline:''' [The voiceline your Fighter does upon the opponent doing their Intro Voiceline. This happens along with any physical actions they do during it.] | ||
'''Pre-Battle Attack:''' [The attack your Fighter does just before a battle starts It's a singular hit, done after quickly moving forwards to the opponent somehow, with the attacks hitting eachother into the starting positions of the battle. Does no damage.] | |||
'''Idle Win Animation:''' [The animation your Fighter does upon winning a round of a match. This has them standing still, and not moving anywhere.] | |||
'''Retreating Win Animation:''' [The animation your Fighter does upon winning a round of a match. This has them moving backwards due to being too close to the opposing Fighter.] | |||
'''Loss Animation:''' [The animation your Fighter does upon losing a round of a match. This has them start on the ground, and get up by the end of the animation.] | |||
''' | '''Match Win Animation:''' [The animation your Fighter does upon winning a match. This has them doing whatever they want to show that they won the game, regardless of the other Fighter.] |
Latest revision as of 08:27, 20 October 2025
Fighter Overview[edit]
Name: [What is your Fighter's name?]
Author: [Who made this Fighter?]
Bio: [A short backstory/description.]
Health Pool: [Large, Medium, Low, etc.]
Move Speed: [Fast, Medium, Slow, etc.]
Jump Height: [High, Medium, Low, etc.]
Ability: [Does your Fighter have an ability?]
Primary Normals[edit]
Standing Primary: [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.]
Walking Primary: [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.]
Strafing Primary: [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.]
Crouching Primary: [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.]
Airborne Primary: [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.]
Primary Specials[edit]
Primary Special: [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials.]
Secondary Normals[edit]
Standing Secondary: [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.]
Walking Secondary: [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.]
Strafing Secondary: [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.]
Crouching Secondary: [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.]
Airborne Secondary: [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne.]
Secondary Specials[edit]
Secondary Special: [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.]
Arena Animations[edit]
Idle Stance: [The pose your Fighter is in when they aren't doing anything.]
Idle Animation: [Something your Fighter does when they haven't done anything.]
Entrance: [The animation that plays when your Fighter enters the Arena. This plays before the pre-battle banter begins, showing off how your Fighter got onstage.]
Intro Voiceline: [The voiceline your Fighter does upon their entrance animation ending. That is, if they are to speak first. This happens along with any physical actions they do during it.]
Retort Voiceline: [The voiceline your Fighter does upon the opponent doing their Intro Voiceline. This happens along with any physical actions they do during it.]
Pre-Battle Attack: [The attack your Fighter does just before a battle starts It's a singular hit, done after quickly moving forwards to the opponent somehow, with the attacks hitting eachother into the starting positions of the battle. Does no damage.]
Idle Win Animation: [The animation your Fighter does upon winning a round of a match. This has them standing still, and not moving anywhere.]
Retreating Win Animation: [The animation your Fighter does upon winning a round of a match. This has them moving backwards due to being too close to the opposing Fighter.]
Loss Animation: [The animation your Fighter does upon losing a round of a match. This has them start on the ground, and get up by the end of the animation.]
Match Win Animation: [The animation your Fighter does upon winning a match. This has them doing whatever they want to show that they won the game, regardless of the other Fighter.]