Fighter Template: Difference between revisions
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== Fighter Overview == | == Fighter Overview == | ||
'''Name:''' What is your | '''Name:''' [What is your Fighter's name?] | ||
'''Author:''' Who made this Fighter? | '''Author:''' [Who made this Fighter?] | ||
''' | '''Bio:''' [A short backstory/description.] | ||
''' | '''Health Pool:''' [Large, Medium, Low, etc.] | ||
''' | '''Move Speed:''' [Fast, Medium, Slow, etc.] | ||
'''Jump Height:''' [High, Medium, Low, etc.] | |||
''' | '''Ability:''' [Does your Fighter have an ability?] | ||
== Primary Normals == | |||
''' | '''Standing Primary:''' [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.] | ||
''' | '''Walking Primary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.] | ||
''' | '''Strafing Primary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.] | ||
''' | '''Rising Primary:''' [A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.] | ||
'''Crouching Primary:''' [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.] | |||
''' | '''Airborne Primary:''' [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.] | ||
== Primary Specials == | |||
''' | '''Primary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials.] | ||
== Secondary Normals == | |||
''' | '''Standing Secondary:''' [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.] | ||
'''Walking Secondary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.] | |||
''' | '''Strafing Secondary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.] | ||
'''Rising Secondary:''' [A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.] | |||
''' | '''Crouching Secondary:''' [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.] | ||
'''Airborne Secondary:''' [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne.] | |||
== Secondary Specials == | |||
'''Secondary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.] |