Jump to content

Fighter Template: Difference between revisions

From Terrible Platform Fighters Wiki
BigMistahFord (talk | contribs | block)
No edit summary   (change visibility)
No edit summary   (change visibility)
 
(50 intermediate revisions by one other user not shown)
Line 1: Line 1:
== Fighter Overview ==
== Fighter Overview ==


== Fighter Attributes ==
'''Name:''' What is your Fighters name?


== Neutral Attacks ==
'''Author:''' Who made this Fighter?


Jab: [A series of weak attacks your Fighter does while standing still. This has the main use of comboing or just being an overall quick move in your Fighters kit.]
'''Weight:''' Heavy, Medium, Light, etc.


Forward Tilt: [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.]
'''Move Speed:''' Fast, Medium, Slow, etc.


Dash Attack: [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss.]
'''Jump Height:''' High, Medium, Low, etc.


Up Tilt: [A quick upward attack used to catch enemies above your Fighter or start a combo. Great for juggling, comboing, or just covering platforms.]
== Normal Attacks (Punch) ==


Down Tilt: [A low-hitting, fast move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open.]
'''Standing Punch:'''
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. Standing Punch usually has quick speed, but has poor range and damage.


== Aerial Attacks: ==
'''Walking Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking.
Walking Punch usually has decent speed, but has meh range and damage.


Neutral Air: [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach.]
'''Strafing Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing.
Strafing Punch usually has good damage, but in return boasts poor startup.


Forward Air: [A strike aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge.]
'''Crouching Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.


Back Air: [A strike aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents, often the most strong Aerial.]
'''Airborne Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair.
Airborne Punch is usually an attack directed forwards, with usually balanced stats.


Up Air: [A move that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage.]
== Normal Attacks (Kick) ==


Down Air: [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.]
'''Standing Kick:'''
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing.
Standing Kick usually has good range, but has meh damage and speed in return.


== Strong Attacks: ==
'''Walking Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking.
Walking Kick usually has decent range, but has poor speed and damage.


Side Strong: [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.]
'''Strafing Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing.
Strafing Kick usually is an all rounding tool, with equal pros and cons.


Up Strong: [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.]
'''Crouching Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched.
Crouching Kick is usually quick and has good range, but has poor damage.


Down Strong: [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.]
'''Airborne Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair.
Airborne Kick is usually an attack directed downwards, with usually balanced stats.


== Grab Attacks: ==
== Input Commands ==


Grab: [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.]
'''Input Command:'''
A sequence of inputs which must be done by the player. This causes a Fighter to do a unique attack.  Input commands usually have: Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧). Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). No Input (#). Punch (P) or Kick (K) at the end.


Pummel: [A quick, repeatable hit your Fighter can do while holding a grabbed opponent. Good for squeezing in extra damage before throwing.]
== Modifiers ==


Forward Throw: [Tosses the enemy in front of your Fighter. Can be used to start a chase or send them flying offstage.]
'''Modifier:''' A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.
 
Back Throw: [Launches the opponent behind your Fighter. Great for surprise KOs near the edge of the stage or simple repositioning.]
 
Up Throw: [Throws the opponent straight up. Can lead into combos or juggles, and some Up Throws can even kill.]
 
Down Throw: [A throw that tosses a grabbed Fighter downward, usually at the ground. Usually the most damaging throw, and it usually is good for combos.]
 
== Special Attacks: ==
 
Neutral Special: [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity. For example, [https://www.mariowiki.com/Fireball Mario’s Fireball] is his Neutral Special as that's something he’s most known for.]
 
Side Special: [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool. For example, [https://www.ssbwiki.com/Raptor_Boost Captain Falcon’s Raptor Boost] is his Side Special as it boosts him forwards and can start combos.]
 
Up Special: [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them. For example, [https://www.ssbwiki.com/Zelda_(SSBU)/Up_special Zelda’s Faroes Wind] is her Up Special as it gets her back onstage and can reposition her.]
 
Down Special: [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations. For example, [https://www.ssbwiki.com/Counter Marth’s Counter] is his Down Special as it gives him a tool to defend himself other than a shield, which is a very unique thing.]
 
== Input Commands: ==
 
Input Command: [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics. For example, Terry’s Power Geyser is one of his Input Commands as it rewards him with a more powerful attack for doing an input string. This assumes your Fighter is facing right.]

Latest revision as of 14:06, 16 October 2025

Fighter Overview[edit]

Name: What is your Fighters name?

Author: Who made this Fighter?

Weight: Heavy, Medium, Light, etc.

Move Speed: Fast, Medium, Slow, etc.

Jump Height: High, Medium, Low, etc.

Normal Attacks (Punch)[edit]

Standing Punch: The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. Standing Punch usually has quick speed, but has poor range and damage.

Walking Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking. Walking Punch usually has decent speed, but has meh range and damage.

Strafing Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing. Strafing Punch usually has good damage, but in return boasts poor startup.

Crouching Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.

Airborne Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats.

Normal Attacks (Kick)[edit]

Standing Kick: The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing. Standing Kick usually has good range, but has meh damage and speed in return.

Walking Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking. Walking Kick usually has decent range, but has poor speed and damage.

Strafing Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing. Strafing Kick usually is an all rounding tool, with equal pros and cons.

Crouching Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.

Airborne Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.

Input Commands[edit]

Input Command: A sequence of inputs which must be done by the player. This causes a Fighter to do a unique attack. Input commands usually have: Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧). Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). No Input (#). Punch (P) or Kick (K) at the end.

Modifiers[edit]

Modifier: A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.