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== Fighter Overview ==
== Fighter Overview ==


[Fighter Name] is one of the playable Fighters of Terrible Platform Fighters. They are a [Light, Medium, Heavy]weight Fighter, boasting [Fast, Medium, Slow] ground speed and [Fast, Medium, Slow] air speed. Additionally, they have a [High, Medium, Low] jump, with a jump count of [Jump Count, usually 1]. They are received by [unlock method].
'''Name:''' What is your Fighters name?


[Fighter Name] has no [[Fighter Ability]].
'''Author:''' Who made this Fighter?


== Neutral Attacks ==
'''Weight:''' Heavy, Medium, Light, etc.


'''Jab:''' [A series of weak attacks your Fighter does while standing still. This has the main use of combos or just being an overall quick move in your Fighters kit.]
'''Move Speed:''' Fast, Medium, Slow, etc.


'''Forward Tilt:''' [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.]
'''Jump Height:''' High, Medium, Low, etc.


'''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss.]
== Normal Attacks (Punch) ==


'''Up Tilt:''' [A quick upward attack used to catch enemies above your Fighter or start a combo. Great for juggling, comboing, or just covering platforms.]
'''Standing Punch:'''
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. Standing Punch usually has quick speed, but has poor range and damage.


'''Down Tilt:''' [A low-hitting, fast move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open.]
'''Walking Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking.
Walking Punch usually has decent speed, but has meh range and damage.


== Aerial Attacks ==
'''Strafing Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing.
Strafing Punch usually has good damage, but in return boasts poor startup.


'''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach.]
'''Crouching Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.


'''Forward Air:''' [A strike aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge.]
'''Airborne Punch:'''
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair.
Airborne Punch is usually an attack directed forwards, with usually balanced stats.


'''Back Air:''' [A strike aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents, often the most strong Aerial.]
== Normal Attacks (Kick) ==


'''Up Air:''' [A move that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage.]
'''Standing Kick:'''
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing.
Standing Kick usually has good range, but has meh damage and speed in return.


'''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.]
'''Walking Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking.
Walking Kick usually has decent range, but has poor speed and damage.


== Strong Attacks ==
'''Strafing Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing.
Strafing Kick usually is an all rounding tool, with equal pros and cons.


'''Side Strong:''' [A powerful, charged forward attack your Fighter does. Great for knocking out opponents when they’re at high damage, but leaves your Fighter vulnerable.]
'''Crouching Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched.
Crouching Kick is usually quick and has good range, but has poor damage.


'''Up Strong:''' [A powerful, charged attack that hits above your Fighter. Often used to catch aerial opponents or KO from below, and even attack enemies on platforms.]
'''Airborne Kick:'''
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair.
Airborne Kick is usually an attack directed downwards, with usually balanced stats.


'''Down Strong:''' [A heavy attack that usually hits on both sides of your Fighter. Useful when surrounded, but it usually boasts less kill power than Side or Up Strong.]
== Input Commands ==
 
== Grab Attacks ==
 
'''Grab:''' [A move that your Fighter does to grapple an opponent Fighter. This is used to throw opponents around or punish Blocking enemies, as Grabs break through Blocks.]


'''Pummel:''' [A quick, single, repeatable hit your Fighter can do while holding a grabbed Fighter.]
'''Input Command:'''
A sequence of inputs which must be done by the player. This causes a Fighter to do a unique attack.  Input commands usually have: Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧). Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h). No Input (#). Punch (P) or Kick (K) at the end.


'''Forward Throw:''' [Throws the grabbed Fighter in front of yours.]
== Modifiers ==
 
'''Back Throw:''' [Throws the grabbed Fighter behind yours. Great for KOs near the edge of the stage.]
 
'''Up Throw:''' [Throws the grabbed Fighter straight up. Can lead into combos or juggles.]
 
'''Down Throw:''' [Throws the grabbed Fighter downward, usually at the ground.]
 
== Special Attacks ==
 
'''Neutral Special:''' [A unique move your Fighter does when the Special button and no input is pressed. Usually defines your Fighter’s playstyle or identity.]
 
'''Side Special:''' [A unique move your Fighter does when the Special button and left or right is pressed. Usually is a movement option or sort of combo tool.]
 
'''Up Special:''' [A unique move your Fighter does when the Special button and up is pressed. It is almost always a move that aids A Fighters recovery to get back onstage and can reposition them.]
 
'''Down Special:''' [A unique move your Fighter does when the Special button and down is pressed. Usually is the wildest move in a Fighters kit, from counters, to traps, to transformations.]
 
== Input Commands ==


'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics.]
'''Modifier:''' A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.