Fighter Template: Difference between revisions

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== Fighter Overview ==
== Fighter Overview ==


'''Name:''' What is your Fighters name?
'''Name:''' [What is your Fighter's name?]


'''Author:''' Who made this Fighter?
'''Author:''' [Who made this Fighter?]


'''Health Pool:''' Large, Medium, Low, etc.
'''Bio:''' [A short backstory/description.]


'''Move Speed:''' Fast, Medium, Slow, etc.
'''Health Pool:''' [Large, Medium, Low, etc.]


'''Jump Height:''' High, Medium, Low, etc.
'''Move Speed:''' [Fast, Medium, Slow, etc.]


== Normal Attacks (Punch) ==
'''Jump Height:''' [High, Medium, Low, etc.]


'''Standing Punch:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Punch input when standing still on the ground.
'''Ability:''' [Does your Fighter have an ability?]


'''Walking Punch:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when walking forwards on the ground.
== Primary Normals ==


'''Strafing Punch:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when strafing backwards on the ground.
'''Standing Primary:''' [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.]


'''Rising Punch:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Punch input while pressing the Up input.
'''Walking Primary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.]


'''Crouching Punch:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Punch input when crouched.
'''Strafing Primary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.]


'''Airborne Punch:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Punch input while airborne.
'''Rising Primary:''' [A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.]


== Normal Attacks (Kick) ==
'''Crouching Primary:''' [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.]


'''Standing Kick:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Kick input when standing still on the ground.
'''Airborne Primary:''' [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.]


'''Walking Kick:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Kick input when walking forwards on the ground.
== Primary Specials ==


'''Strafing Kick:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Punch input when strafing backwards on the ground.
'''Primary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) at the end. A Fighter can have up to three Primary Specials.]


'''Rising Kick:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Kick input while pressing the Up input.
== Secondary Normals ==


'''Crouching Kick:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Kick input when crouched.
'''Standing Secondary:''' [A basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.]


'''Airborne Kick:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Kick, and the Punch input while airborne.
'''Walking Secondary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.]


== Input Commands ==
'''Strafing Secondary:''' [A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.]


'''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Punch (P) or Kick (K) at the end.
'''Rising Secondary:''' [A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.]


== Modifies ==
'''Crouching Secondary:''' [A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.]


'''Modified Move:''' A modification or replacement to a preexisting Normal move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.
'''Airborne Secondary:''' [A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Secondary input while airborne.]
 
== Secondary Specials ==
 
'''Secondary Special:''' [A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Secondary (S) at the end. A Fighter can have up to three Secondary Specials.]