Fighter Template: Difference between revisions

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'''Author:''' Who made this Fighter?
'''Author:''' Who made this Fighter?


'''Weight:''' Heavy, Medium, Light, etc.
'''Health Pool:''' Large, Medium, Low, etc.


'''Move Speed:''' Fast, Medium, Slow, etc.
'''Move Speed:''' Fast, Medium, Slow, etc.
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'''Jump Height:''' High, Medium, Low, etc.
'''Jump Height:''' High, Medium, Low, etc.


== Normal Attacks (Punch) ==
== Normal Attacks (Primary) ==


'''Standing Punch:'''
'''Standing Primary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Primary input when standing still on the ground.
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Punch when standing. Standing Punch usually has quick speed, but has poor range and damage.


'''Walking Punch:'''
'''Walking Primary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when walking forwards on the ground.
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking.
Walking Punch usually has decent speed, but has meh range and damage.


'''Strafing Punch:'''
'''Strafing Primary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Primary input when strafing backwards on the ground.
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing.
Strafing Punch usually has good damage, but in return boasts poor startup.


'''Crouching Punch:'''
'''Rising Primary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Primary input while pressing the Up input.
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.


'''Airborne Punch:'''
'''Crouching Primary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Primary input when crouched.
A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair.
Airborne Punch is usually an attack directed forwards, with usually balanced stats.


== Normal Attacks (Kick) ==
'''Airborne Primary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Jump, and the Primary input while airborne.


'''Standing Kick:'''
== Normal Attacks (Secondary) ==
The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing.
Standing Kick usually has good range, but has meh damage and speed in return.


'''Walking Kick:'''
'''Standing Secondary:''' The most basic attack your Fighter can perform. This usually is a forward-based attack, or multiple, performed by pressing the Secondary input when standing still on the ground.
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking.
Walking Kick usually has decent range, but has poor speed and damage.


'''Strafing Kick:'''
'''Walking Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when walking forwards on the ground.
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing.
Strafing Kick usually is an all rounding tool, with equal pros and cons.


'''Crouching Kick:'''
'''Strafing Secondary:''' A basic attack your Fighter can perform. This is usually a forward-based attack performed by pressing the Secondary input when strafing backwards on the ground.
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched.
Crouching Kick is usually quick and has good range, but has poor damage.


'''Airborne Kick:'''
'''Rising Secondary:''' A basic attack your Fighter can perform. This is usually an upward-based attack performed by pressing the Secondary input while pressing the Up input.
A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair.
 
Airborne Kick is usually an attack directed downwards, with usually balanced stats.
'''Crouching Secondary:''' A basic attack your Fighter can perform. This is usually a low to the ground, forward-based attack performed by pressing the Secondary input when crouched.
 
'''Airborne Secondary:''' A basic attack your Fighter can perform. This is usually an attack performed by pressing Secondary, and the Punch input while airborne.


== Input Commands ==
== Input Commands ==


'''Input Command:'''
'''Input Command:''' A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧), Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h), A time where No Input (#) is pressed, and Primary (P) or Secondary (S) at the end.
A sequence of quick-timed inputs which must be done by the player. This causes a Fighter to do a unique attack. The components are listed below:
- Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧)
- Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h)
- A time where No Input (#) is pressed
- Punch (P) or Kick (K) at the end


== Modifiers ==
== Modifies ==


'''Modifier:''' A modification or replacement to a preexisting Noramove in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.
'''Modified Move:''' A modification or replacement to a preexisting Normal move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.