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== Fighter Overview ==
== Fighter Overview ==


[Fighter Name] is one of the playable Fighters of Terrible Platform Fighters. They are a [Light, Medium, Heavy]weight Fighter, boasting [Fast, Medium, Slow] ground speed and [Fast, Medium, Slow] air speed. Additionally, they have a [High, Medium, Low] jump, with a jump count of [Jump Count, usually 1]. They are received by [unlock method].
'''Name:''' [What is the Name of your Fighter?]


== Fighter Ability ==
'''Author:''' [Your Name, and anyone who helped make the Fighter.]


[Fighter Name]'s Ability is [[[Fighter Ability]]].
'''Bio:''' [Write a short summary about who this Fighter is.]


== Neutral Attacks ==
'''Ability:''' [Does your Fighter have a [[Fighter Ability]]? If so, what is it? They don’t need one.]


'''Jab:''' [A series of weak attacks your Fighter does while standing still. This has the main use of combos or just being an overall quick move in your Fighters kit.]
'''Weight:''' [How easily is your Fighter knocked away from attacks? Heavy, Medium, Light, etc.]


'''Forward Tilt:''' [A simple, medium-speed attack aimed in front of your Fighter while walking. Good for poking or keeping pressure without committing to a Strong attack.]
'''Ground Speed:''' [How fast does your Fighter move around the Stage on foot? Fast, Medium, Slow, etc.]


'''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss.]
'''Air Speed:''' [How fast does your Fighter move around in the air? Fast, Medium, Slow, etc.]


'''Up Tilt:''' [A quick upward attack used to catch enemies above your Fighter or start a combo. Great for juggling, comboing, or just covering platforms.]
'''Jump Height:''' [How high does your Fighters jump? High, Medium, Low, etc.]


'''Down Tilt:''' [A low-hitting, fast move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open.]
'''Midair Jumps:''' [How many times can your Fighter jump while in the air? Usually 1 all around. Multiple jumps are usually given to Fighters with wings, magic, or some logical outside force.]
 
== Normal Attacks ==
 
'''Jab:''' [A series of, or single, weak hits your Fighter does whilst standing still and grounded. Has the purpose of being quick, or simply just being for racking damage and being a combo tool.]
 
'''Forward Tilt:''' [A simple attack aimed in front of your Fighter while walking forwards. Has the purpose of being a good tool for poking at your opponent from middle range, but not super close.]
 
'''Dash Attack:''' [An attack your Fighter does while running. It’s faster than most tilts and covers more ground, but can leave you open if you miss. Mainly the "tilt" that's best for KO'ing.]
 
'''Up Tilt:''' [An attack that is directed in the upwards area of your Fighter, somewhere in the area above their head. Good for attacking opponents Who are above your Fighter, or for juggling.]
 
'''Down Tilt:''' [A low-hitting move aimed near the Fighter’s feet whilst they’re crouched. Often used to poke or pressure grounded opponents without being too open, with the bonus of being fast.]


== Aerial Attacks ==
== Aerial Attacks ==


'''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach.]
'''Neutral Air:''' [A fast attack that usually hits all around your Fighter while airborne. It’s useful for interrupting opponents or covering your approach, given how quick it is to come out.]


'''Forward Air:''' [A strike aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge.]
'''Forward Air:''' [An attack aimed forward while your Fighter is moving forwards midair. Usually good for extending combos or finishing enemies near the ledge, with similar use to Neutral Air.]


'''Back Air:''' [A strike aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents, often the most strong Aerial.]
'''Back Air:''' [An attack aimed behind your Fighter while they’re moving backwards midair. Usually good for killing offstage opponents. Often the most strong Aerial, but might have poor frame data.]


'''Up Air:''' [A move that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage.]
'''Up Air:''' [An attack that hits above your Fighter midair. Ideal for juggling airborne opponents or finishing off enemies high above the stage, as well as just hitting above your Fighter airborne.]


'''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths.]
'''Down Air:''' [A downward attack used while falling. These are usually used to launch opponents directly downwards, either onto the stage or to their deaths, but not all of the time.]


== Strong Attacks ==
== Strong Attacks ==
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== Input Commands ==
== Input Commands ==


'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and Special (S) at the end of said input string. A Fighter can have up to three of these, and they are usually either reserved for moves that could have been Specials, or high-skill combo tools, unique attacks, or defining character mechanics.]
'''Input Command:''' [An input string consisting of 🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧, and S at the end of said input string. A Fighter can have up to three of these, and they are usually unique attacks.]
 
== In-Game Animations ==
 
'''Idle Stance:''' [The pose your Fighter does while standing still.]
 
'''Idle Animation:''' [An animation your Fighter does when they've been standing still for awhile.]
 
'''Entrance Animation:''' [An animation your Fighter does when they enter a match.]
 
== Lobby Animations ==
 
'''Join Animation:''' [How does your Fighter enter the Lobby and take their seat in their chair?]
 
'''Leave Animation:''' [How does your Fighter get off the chair and exit the Lobby?]
 
'''Ready Animation:''' [How does your Fighter signify in the Lobby that they are ready to fight?]
 
'''Uneady Animation:''' [How does your Fighter signify in the Lobby that they aren't ready to fight?]
 
'''Win Animation:''' [How does your Fighter react to winning the prior match?]
 
'''Loss Animation:''' [How does your Fighter react to losing the prior match?]