Fighter Template
Fighter Overview
Name: [Fighter Name] Creator: [Your Name]
Hitpoints: [Large/Medium/Small/etc.] Move Speed: [Fast/Medium/Slow/etc.] Jump Height: [High/Medium/Low/etc.]
Normal Attacks (Punch)
Standing Punch:
Walking Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst walking. Walking Punch usually has decent speed, but has meh range and damage.
Strafing Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst strafing. Strafing Punch usually has good damage, but in return boasts poor startup.
Crouching Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst crouched. Crouching Punch is usually quick, but boasts somewhat poor range and low damage.
Airborne Punch: A basic attack a Fighter can perform. An attack done by pressing Punch once whilst midair. Airborne Punch is usually an attack directed forwards, with usually balanced stats.
Normal Attacks (Kick)
Standing Kick: The most basic attack a Fighter can perform. An attack, or multiple, done by pressing Kick when standing. Standing Kick usually has good range, but has meh damage and speed in return.
Walking Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst walking. Walking Kick usually has decent range, but has poor speed and damage.
Strafing Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst strafing. Strafing Kick usually is an all rounding tool, with equal pros and cons.
Crouching Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst crouched. Crouching Kick is usually quick and has good range, but has poor damage.
Airborne Kick: A basic attack a Fighter can perform. An attack done by pressing Kick once whilst midair. Airborne Kick is usually an attack directed downwards, with usually balanced stats.
Input Commands
Input Command: A sequence of inputs which must be done by the player. This causes a Fighter to do a unique attack. Input commands usually have:
- Tapped Directions (🡠, 🡤, 🡡, 🡥, 🡢, 🡦, 🡣, 🡧)
- Held Directions (🡠h, 🡤h, 🡡h, 🡥h, 🡢h, 🡦h, 🡣h, 🡧h)
- No Input (#)
- Punch (P) or Kick (K) at the end, which is required
Modifiers
Modifier: A modification or replacement to a preexisting move in a Fighter’s moveset, usually making said move stronger or offer a secondary version of this Fighter's attack, possibly with some sort of drawback limiting it in return. This is performed by pressing Modify (M) whilst performing the attack.